Seldeg Bheldis
Creature 17 (unique) — undead, unholy
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDundeadunholyfire
Source: blood-lords-bestiary (Pre-Remaster)
Perception +26; darkvision
Languages chthonian, common, diabolic, kelish, necril, orcish, osiriani
Skills athletics +33, diplomacy +30, intimidation +30, religion +28, society +30, Warfare Lore +30
Str
+9
Dex
+5
Con
+9
Int
+6
Wis
+4
Cha
+6
Items Javelin (4), Longsword, Sturdy Shield (Supreme), Full Plate
AC 41 (43 with shield raised)
Fort +32
Ref +29
Will +26
HP 390 (void healing, rejuvenation)
Immunities bleed, cold, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Offense
Melee Greater Flaming Longsword (fire, magical, versatile-p) +33, Damage 3d8+17 slashing plus 2d10 fire
Melee Fist (agile, finesse, fire, magical, unarmed) +34, Damage 2d8+17 bludgeoning plus 2d10 fire
Ranged Flaming Javelin (fire, magical, thrown-30) +30, Damage 3d6+17 piercing plus 2d10 fire
Abilities
Attack of Opportunity —
Iron Command —
Rejuvenation (divine) — When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.
A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
Sacrilegious Aura (aura, divine, evil) — 30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +27.
Shield Block —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Devastating Blast (arcane, fire) — Seldeg unleashes a 30-foot cone of fire. Creatures in the area take 9d12 fire damage (DC 35 Reflex). Seldeg can use this ability once every 1d4 rounds.
Graveknight's Curse (arcane, curse) — This curse affects anyone who wears a graveknight's armor for at least 1 hour.
Saving Throw DC 35 Will save
Onset 1 hour
Stage 1 Doomed 1 and cannot remove the armor (1 day)
Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)
Stage 3 dies and transforms into the armor's graveknight.
Saving Throw DC 35 Will save
Onset 1 hour
Stage 1 Doomed 1 and cannot remove the armor (1 day)
Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)
Stage 3 dies and transforms into the armor's graveknight.
Phantom Steed (arcane) — HP 130; AC 39, Fort +28, Ref +25, Will +22
Seldeg summons a supernatural mount as per Marvelous Mount (8th level). Unlike phantom steed, the steed's AC and saving throw bonuses are all 4 levels lower than Seldeg's, and the steed has one-third of Seldeg's Hit Points (rounded down). If the steed is destroyed, Seldeg must wait 1 hour before using this ability again.
Seldeg summons a supernatural mount as per Marvelous Mount (8th level). Unlike phantom steed, the steed's AC and saving throw bonuses are all 4 levels lower than Seldeg's, and the steed has one-third of Seldeg's Hit Points (rounded down). If the steed is destroyed, Seldeg must wait 1 hour before using this ability again.
Ruinous Weapons — Any weapon or unarmed attack Seldeg uses gains the effects of the +1 greater striking and greater flaming runes.
Unyielding Block — At the start of each of Seldeg's turns, he gains two additional reactions he can use only to perform a Shield Block.
Weapon Master — The graveknight has access to the critical specialization effects of any weapons it wields.
Divine Focus Spells DC 35, attack +27; 1 Focus Point
1st Touch of Corruption
WORKS WELL WITH
WeaverLANDPositioning — Weaver bunches enemies for Seldeg's Devastating Blast while his Sacrilegious Aura shields against vitality counterplay.
MenderLANDTempo — Mender sustains the frontline while Seldeg's Void Healing supplements overall healing throughput.
SniperLANDNumbers — Sniper finishes stragglers that flee Seldeg's threatened area or survive his area burst.
PUNISHES
✖ clumping✖ vitality magic✖ movement
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Seldeg Bheldis in the encounter builder — free, no install.
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