Sepoko
Creature 11 (unique) — amphibious, boggard, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverAnvilLANDAQUATICboggardhumanoid
Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinis
Source: kingmaker-bestiary (Pre-Remaster)
Perception +22; darkvision
Languages boggard
Skills athletics +21, deception +23, intimidation +21, religion +20, stealth +20 (+24 in water), survival +20
Str
+4
Dex
+3
Con
+4
Int
+0
Wis
+5
Cha
+4
Items Mace, Hide Armor, Religious Symbol of Gogunta (Silver)
AC 31
Fort +21
Ref +18
Will +24
HP 200
Speed 20 feet, swim 25 feet (swamp stride)
Offense
Melee Mace (magical, shove) +22, Damage 1d6 cold plus 2d6+8 bludgeoning
Melee Tongue (reach-10) +21, Damage 1d4 bludgeoning plus Tongue Grab
Abilities
Divine Font (Harm) — Through your deity's blessing, you gain additional spells that channel either the life force called vitality energy or its counterforce, void energy. When you prepare your spells each day, you can prepare additional Heal or Harm spells, depending on your deity. Once you choose, you can't change your choice short of an ethical shift or divine intervention.
Harmful Font You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only harm spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.
Harmful Font You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only harm spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.
Inveigled — Sepoko has been inveigled by the naga Ngara. This effect can be removed with Dispel Magic (6th rank; counteract DC 31).
Swamp Stride — A boggard cultist ignores difficult terrain caused by swamp terrain features.
Terrifying Croak (auditory, emotion, fear, mental) — The boggard warden unleashes a terrifying croak. Any non-boggard within 30-foot emanation{30 feet} becomes Frightened 1 unless they succeed at a DC 30 Will save.
Those who critically succeed are temporarily immune for 1 minute.
Those who critically succeed are temporarily immune for 1 minute.
Tongue Grab — If the boggard warden hits a creature with its tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 27 and dealing at least 14 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Divine Prepared Spells DC 30, attack +22
6th Blade Barrier
5th Flame Strike, Summon Fiend
4th Air Walk, Divine Wrath
3rd Blindness, Stinking Cloud
2nd Darkness, Dispel Magic, Resist Energy, Spiritual Weapon
1st Command, Harm (×5), Heal (×4), Sanctuary
Cantrips (6th) Daze, Divine Lance, Prestidigitation, Read Aura, Shield
Divine Focus Spells DC 30, attack +22; 2 Focus Points
4th Commanding Lash
1st Touch of Obedience
WORKS WELL WITH
CrasherLAND / AQUATICThe Crasher punishes enemies fleeing Terrifying Croak, exploiting the fear tempo to land high-damage strikes.
FlankerLAND / AQUATICThe Flanker capitalizes on off-guard from Tongue Grab's pull, resolving the damage-dealing gap in the control-heavy kit.
MenderLAND / AQUATICThe Mender offsets self-damage from Harm font so croak and grab tempo can be maintained through sustained fights.
PUNISHES
✖ low Will✖ clumping✖ kiting
Stacking Weavers dilutes the grab-and-fear threat without closing the damage gap.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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