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Shabti Slayer

Creature 16 (uncommon) — humanoid, shabti

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLAND

Shabtis raised among the secret Pharasmin sect of the Carters Consortium are trained to destroy undead and the necromancers who create them. Shabtis are facsimiles of the rich and powerful, patched together from shards of other souls and offered as a sacrifice to the Boneyard to suffer for the sins of their creator. Shabtis are unaware they aren't the person they emulate, and most spend an eternity enduring the punishments owed to another while the soul they emulate escapes judgement. Some shab

Source: blood-lords-bestiary (Pre-Remaster)

Perception +28; darkvision
Languages common, necril, osiriani, requian
Skills acrobatics +28, athletics +31, Boneyard Lore +24, religion +25, stealth +28
Str
+5
Dex
+4
Con
+4
Int
+2
Wis
+3
Cha
+1
Items Crossbow, Light Hammer, Longsword, +2 Resilient Leather Armor, Religious Symbol of Pharasma
AC 39 Fort +30 Ref +28 Will +25
HP 255
Immunities drained
Resistances void 15
Speed 25 feet

Offense

Melee Longsword (magical, versatile-p) +32, Damage 3d8+13 slashing plus Final Rest
Melee Light Hammer (agile, magical) +32, Damage 3d6+13 bludgeoning plus Final Rest
Ranged Light Hammer (agile, magical, thrown-20) +32, Damage 3d6+13 bludgeoning plus Final Rest
Ranged Crossbow (reload-1) +31, range increment 120 feet, Damage 1d8+8 piercing plus Final Rest

Abilities

Attack of Opportunity
Final Rest — A shabti slayer's Strikes affect incorporeal creatures with the effects of a Ghost Touch property rune and deal 2d10 vitality damage to undead creatures.
Immortal — Shabtis don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead.
Prayer-Blessed Blade
Quick Draw — The shabti slayer draws a weapon using the Interact action, then Strikes with that weapon.
Two-Weapon FlurryFrequency once per round

Requirements A shabti slayer is wielding two melee weapons, each in a different hand

Effect A slayer lashes out with both weapons. They Strike twice, once with each weapon.

WORKS WELL WITH

SniperLANDAttack of Opportunity locks foes in place, giving ranged allies safe shots from beyond retaliation range.
MenderLANDSustained healing extends the Anvil's endurance on the front line, maintaining the lockdown.
WeaverLANDDebuffs from a controller make the dual-wielding flurry strikes land more consistently.

PUNISHES

✖ actions in reach✖ clumping✖ incorporeal✖ undead
Stacking anvils cedes tempo to highly mobile or purely ranged opposition.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #186: Ghost King's Rage.

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