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Shadowforged Guardian

Creature 10 (rare) — construct, mindless

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDconstructcold

Shadowforged guardians are created through the intricate and dangerous process of siphoning penumbral energies and matter from the Shadow Plane and then binding them to a physical skeleton of wood and metal. The first shadowforged guardians were created thousands of years ago in Nidal and were usually crafted in the likeness of that nation's patron deity, Zon-Kuthon. Shadowforged guardians are understandably in high demand; unfortunately, only the person who speaks a special word or phrase at t

Source: blood-lords-bestiary (Pre-Remaster)

Perception +18; greater-darkvision
Skills athletics +23
Str
+7
Dex
+5
Con
+3
Int
-5
Wis
+0
Cha
-5
AC 29 Fort +19 Ref +21 Will +14
HP 170
Immunities mental
Resistances cold 10, physical (except adamantine) 10
Weaknesses slashing 10
Speed 30 feet (fly 30 feet in dim light)

Offense

Melee Claw (agile, reach, unarmed) +23, Damage 2d8+11 slashing plus 1d6 cold plus Push

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Eager Shadows — The shadowforged guardian increases all of its Speeds by 30 feet during the first round of combat after rolling initiative.
Induction Word — Each shadowforged guardian is activated during creation by a special word or short phrase spoken by its creator, and hearing this induction word resets its functions. If the guardian hears a creature within 30 feet utter its induction word, the guardian must succeed at a DC 26 Will save or become Stunned 1 (Stunned 3 on a critical failure). Regardless of the result of this save, it's immune to utterances of its induction word until the end of its next turn.
Twilight Aura (aura, illusion, occult, shadow) — 30 feet. The shadowforged guardian's presence dims light and brightens shadows to a strange, twilit half-light. Light can't emanate brighter than dim light in this area while darkness is simultaneously illuminated to dim light. The shadowy aura automatically attempts to counteract any 5th-rank or lower magical light or darkness effect brought into this aura or created in this area (counteract check +21, 5th level). As long as the guardian is in dim light, it gains a fly Speed of 30 feet.
Shadow Breath (occult, shadow) — The shadowforged guardian expels a 30-foot cone of twisting shadows from its mouth. All creatures in the area must attempt a DC 29 Fortitude save. The guardian can't use Shadow Breath for 1d4 rounds.

Critical Success The creature is unaffected.

Success The creature is Enfeebled 1 until the end of its next turn.

Failure The creature is enfeebled 1 for 1 hour and Slowed 1 for 1 minute.

Critical Failure The creature is Enfeebled 2 for 24 hours and Slowed 2 for 1 minute.
Push

WORKS WELL WITH

WeaverLANDForced movement clusters enemies for the guardian's cone-shaped breath weapon, maximizing the impact of its area damage.
FlankerLANDThe guardian's breath attack and push disruption create openings for a flanker to exploit off-guard positions after the initial burst.

PUNISHES

✖ clumping✖ low Fort✖ physical reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #183: Field of Maidens.

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