Shaitan
Creature 7 (uncommon) — earth, elemental, genie
Pre-Remaster content. May include legacy alignment.
CrasherWeaverLANDSUBTERRANEANVERTICALearthelemental
Hailing from the Plane of Earth, shaitans are proud and brazen genies. They value physical skill and love bargaining, games of chance, and working with metal and stone. Immense gemstones and veins of precious metal crisscross their home plane, and the industrious shaitans have built a vast mercantile empire from these abundant natural resources. A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane
Source: pathfinder-bestiary (Pre-Remaster)
Perception +15; darkvision, tremorsense (imprecise) 60 feet
Languages common, petran
Skills athletics +19, crafting +14, deception +16, nature +15, society +14
Str
+6
Dex
+1
Con
+4
Int
+3
Wis
+2
Cha
+3
Items Falchion
AC 25
Fort +18
Ref +12
Will +15
HP 110
Resistances electricity 10
Speed 20 feet, burrow 45 feet, climb 20 feet (earth glide)
Offense
Melee Falchion (forceful, magical, reach-10, sweep) +20, Damage 1d10+12 slashing
Melee Fist (agile, magical, nonlethal, reach-10, unarmed) +19, Damage 1d4+12 bludgeoning plus Push, Shove Into Stone
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Earth Glide — The shaitan can Burrow through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.
Shove into Stone (arcane, earth) — When the shaitan Pushes a creature into a stone barrier, the target must succeed at a DC 22 Reflex save or become merged with the barrier (as One with Stone). The victim can attempt to Escape.
Push 10 feet —
Arcane Innate Spells DC 24, attack +16
7th Plane Shift (to Astral Plane, Elemental Planes, or Material Plane Only)
5th Wall of Stone
4th Shape Stone (At Will), Veil (Self Only)
2nd Glitterdust (×2)
Cantrips (7th) Detect Magic (Constant)
WORKS WELL WITH
MenderLAND / SUBTERRANEAN / VERTICALSustained frontline presence requires consistent healing to remain effective while contesting tactical space.
FlankerLAND / SUBTERRANEAN / VERTICALForced movement from Shove into Stone creates off-guard opportunities a Flanker exploits for positional damage.
SnareLAND / SUBTERRANEAN / VERTICALPush and Shove into Stone drive enemies into hazard zones established by a Snare controller's area denial.
PUNISHES
✖ clumping✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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