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Shemhazian

Creature 16 — demon, fiend, unholy

AnvilCrasherLANDVERTICALAERIALdemonfiendunholy

Shemhazians rise from the souls of torturers and those who reveled in mutilating the physical bodies of their victims. Standing 35 feet tall, a shemhazian is well equipped with a wide range of claws, pincers, and fangs to continue inflicting such torments on those they encounter. Shemhazians delight in tormenting mortals, of course, but more than most demons, they revel in sharing the pain with their own kind. Other demons fear and hate shemhazians for this reason, with only the most powerful w

Source: pathfinder-monster-core

Perception +30; darkvision, scent (imprecise) 60 feet, truesight 60 feet
Languages chthonian, draconic, empyrean; Telepathy 100 feet
Skills athletics +31, deception +25, intimidation +27, medicine +28, religion +30
Str
+9
Dex
+5
Con
+7
Int
+0
Wis
+6
Cha
+3
AC 39 Fort +32 Ref +26 Will +27 +1 status to all saves vs. magic
HP 350
Weaknesses cold-iron 15, holy 15
Speed 35 feet, climb 20 feet, fly 35 feet

Offense

Melee Jaws (magical, reach-20, unarmed, unholy) +33, Damage 3d12+17 piercing plus Enfeebling Bite
Melee Claw (agile, magical, reach-20, unarmed, unholy) +33, Damage 3d8+17 slashing
Melee Pincer (magical, reach-20, unholy) +33, Damage 3d8+17 bludgeoning plus Improved Grab
Melee Tail (magical, reach-30, unholy) +33, Damage 3d6+17 slashing

Abilities

Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Paralyzing Gaze (aura, divine, unholy, visual) — 30 feet.

A non-demon creature that ends its turn in the aura must attempt a DC 35 Fortitude save. If it fails, it's Slowed 1 for 1 round, and if it critically fails, it is Paralyzed for 1 round.
Succor Vulnerability — A shemhazian's mutilation is a part of them, and they can't bear to see it reversed. The first time each round that a creature heals from damage the shemhazian dealt on their last turn, the demon takes 3d6 mental damage.
Tail Whip
Enfeebling Bite (divine) — If the shemhazian's jaws Strike damages a creature, the target is Enfeebled 3 for 24 hours. The target can attempt a DC 37 Fortitude save to reduce this to Enfeebled 1 (or be unaffected on a critical success).
Focused Gaze (concentrate, divine, incapacitation, visual) — The shemhazian focuses their gaze on a non-demon creature they can see within 30 feet. If that creature isn't already Slowed by the shemhazian's paralyzing gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that creature is slowed, it must succeed at a DC 35 Fortitude save or be Paralyzed for 1 round.

A shemhazian can't use this ability against the same creature more than once per round.
Rend — Claw

A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.

Effect The monster automatically deals that Strike's damage again to the enemy.
Improved Grab
Divine Innate Spells DC 37, attack +29
7th Divine Decree
6th Truesight (Constant)
5th Scouting Eye (×3)
4th Clairvoyance (×3), Translocate, Translocate (At Will)
2nd Invisibility (At Will)

WORKS WELL WITH

SniperLAND / VERTICAL / AERIALA ranged attacker keeps damaging this demon without the retaliation its Succor Vulnerability triggers on in-combat healing.
SnareLAND / VERTICAL / AERIALA controller that leaves a foe Off-Guard or restrained turns this demon's grab and rend combination into a near-certain lock.
WeaverLAND / VERTICAL / AERIALA caster stacking Fortitude debuffs makes the paralyzing gaze far more likely to land its worst effect.

PUNISHES

✖ reliance on healing✖ low Fortitude saves✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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