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Shimmerthief

Creature 7 (uncommon) — beast

ShadeSnareLANDbeast

Shimmerthieves are blind, lizard-like cave dwellers with an insatiable yearning to consume the rare delicacy of light. This hunger compels them to travel beyond their subterranean lairs to the surface to feed, leaving pockets of darkness behind as they go. They're far from unintelligent yet prefer to avoid other sapient creatures, aware that many find them off-putting. They become independent at a young age but are protective of their kind, and they travel in small groups when able. Prudent shi

Source: season-of-ghosts-bestiary

Perception +15; echolocation 120 feet; shimmervision
Languages draconic
Skills stealth +17, survival +17
Str
+4
Dex
+6
Con
+3
Int
+0
Wis
+4
Cha
+0
AC 25 Fort +12 Ref +17 Will +15
HP 119
Immunities blinded, dazzled, visual
Speed 25 feet

Offense

Melee Jaws (unarmed) +17, Damage 2d8+10 piercing
Melee Claw (agile, unarmed) +17, Damage 2d6+10 slashing

Abilities

Echolocation 120 feet — A shimmerthief can use their hearing as a precise sense at the listed range.
Shimmervision — A shimmerthief's sight allows them to sense sources of light from the same distance as creatures with standard vision but doesn't allow them to make out details. They can't detect anything other than light sources using this vision.
At-Will Spells — The monster can cast its at-will spells any number of times without using up spell slots.
Gleam Theft (aura, darkness, primal) — 10 feet. A shimmerthief constantly absorbs ambient light. Bright light in their aura becomes dim light, and dim light becomes darkness. A shimmerthief can suppress or activate this aura as a single action with the concentrate trait.
Drain Light (darkness, primal) — The shimmerthief targets a light source within 30 feet, then attempts to counteract it with a spell attack roll. If they succeed, the shimmerthief regains 2d8+10 healing Hit Points (4d8+20 healing Hit Points on a critical success).
Lasting DarknessFrequency once per day

Trigger The shimmerthief casts Darkness as a 2nd-rank spell

Effect The duration of the shimmerthief's darkness increases to 24 hours.
Unnerving Shriek (auditory, emotion, fear, mental, primal) — The shimmerthief releases an unearthly wail, forcing creatures within 60 feet to attempt a DC 24 Will save.

Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is frightened 2 and Fleeing for as long as it remains frightened.
Primal Innate Spells DC 25, attack +17
2nd Blur, Darkness, Darkness (At-Will)

WORKS WELL WITH

CrasherLANDDarkness impairs enemy targeting while fear debuffs from Unnerving Shriek lower defenses, creating a window for Crasher engagement.
FlankerLANDDarkness aura creates concealed terrain that a Flanker exploits for positioning and off-guard attacks.
MenderLANDDrain Light healing is conditional on available light sources, making a Mender's reliable healing valuable for extended fights.

PUNISHES

✖ light reliance✖ clumping✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

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