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Shinigami

Creature 17 (uncommon) — monitor

WeaverLANDAERIALmonitor

Even immortals such as kami aren't immune to death. When a kami or equally powerful entity refuses the call of the Boneyard, a shinigami is summoned to bring these stubborn souls to heel. Exact and swift, shinigami are known to dispense the judgment of death efficiently and dispassionately. Guardians Of The Cycle Shinigami are responsible for investigating and dealing with widespread phenomena that disrupt the natural flow of life. They might be tasked with solving the issue or be told to wait

Source: season-of-ghosts-bestiary

Perception +31; darkvision, truesight 60 feet
Languages common, diabolic, draconic, empyrean, necril, requian, utopian; truespeech
Skills acrobatics +31, arcana +30, Boneyard Lore +32, diplomacy +32, intimidation +34, occultism +30, religion +33, society +30, stealth +31
Str
+8
Dex
+6
Con
+7
Int
+5
Wis
+6
Cha
+9
Items Naginata, Pouch of Four Gems
AC 40 Fort +32 Ref +29 Will +31 +1 status to all saves vs. magic
HP 260 (fast healing 40)
Immunities death-effects, disease, void
Resistances physical (except silver) 15, cold 15, poison 15
Weaknesses silver 15
Speed 25 feet, fly 30 feet

Offense

Melee Naginata (deadly-d8, magical, reach-15, versatile-p) +33, Damage 3d8+16 slashing plus 1d6 spirit plus Spirit Touch

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Fast Healing 40 — A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 35 Will
A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Change Shape (concentrate, divine, polymorph) — The shinigami takes on the appearance of a specific Small or Medium humanoid creature. This doesn't change their statistics, other than to reduce the reach of their naginata Strike to 10 feet. The shinigami's humanoid shape is unique to the shinigami and can't be used to Impersonate a creature.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Pouch of Four Gems — Each shinigami carries a pouch containing four black sapphires for use with Seize Soul. Each gem is capable of holding a soul of a maximum level equal to that of the shinigami. If the shinigami dies, the gems are destroyed as well (whether they contain a soul at the time or otherwise), and any souls they contain are released harmlessly to travel to the Boneyard.
Release Soul (manipulate) —
Spirit Touch — A shinigami's Strikes can affect incorporeal creatures with the effect of a Ghost Touch property rune.
Divine Innate Spells DC 38, attack +30
9th Seize Soul (×3)
7th Execute (×3), Interplanar Teleport
6th Scrying, Spirit Blast (×3), Truesight (Constant)
5th Truespeech (Constant)

WORKS WELL WITH

AnvilLANDThe shinigami's Frightful Presence and reach 15 naginata push enemies into predictable positions where an Anvil can lock them down with area control.
CrasherLAND / AERIALThe shinigami's fear debuffs lower enemy defenses before a Crasher's disruptive charge, while the Crasher's movement prevents enemies from escaping the shinigami's reach.
SniperLANDEnemies afflicted by Frightful Presence take penalties that make them vulnerable targets for a Sniper, while the shinigami's reach and Fast Healing provide frontline defense.

PUNISHES

✖ clumping✖ low Will✖ chip damage
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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