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Shino Hakusa (Level 16)

Creature 16 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerLANDhuman

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +30
Languages goblin, taldane, tien, ysoki
Skills acrobatics +32, athletics +30, deception +26, medicine +28, occultism +24, stealth +28, thievery +28
Str
+6
Dex
+6
Con
+4
Int
+1
Wis
+2
Cha
+0
Items Shuriken (5), +2 Greater Striking Greater Shock Handwraps of Mighty Blows, Potion of Flying (Standard)
AC 38 Fort +27 Ref +31 Will +25
HP 300
Speed 40 feet

Offense

Melee Fist (agile, cold-iron, finesse, magical, nonlethal, silver, unarmed) +32, Damage 3d6+14 bludgeoning plus 1d6 electricity
Ranged Shuriken (agile, magical, reload-0, thrown-20) +32, Damage 3d4+14 piercing

Abilities

Nimble Dodge
Disorienting Tumble — Hakusa leaps around and over her foes in combat. When she successfully Tumbles Through a creature's space, that creature becomes Off-Guard until the end of Hakusa's turn.
Powerful Fists — Hakusa's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.
Pressure Point Attack — Hakusa makes precise attacks that can debilitate a foe's movements. Hakusa makes a fist Strike. On a hit, the target takes damage as normal and must attempt a DC 38 Fortitude save. Regardless of the result of the save, the target is temporarily immune to Pressure Point Attack for 1 minute.

Critical Success The target is unaffected.

Success The target's muscles become temporarily weaker. For 1 round, the target is Enfeebled 2 and must succeed at a DC 5 Flat check when attempting to use actions with the manipulate trait or the action is lost.

Failure As success, but the duration is 1 minute.

Critical Failure As success, but the duration is 1 minute, the flat check is DC 11, and the target also takes –10-foot status penalty to their Speed for the duration.
Sneak Attack — Hakusa's Strikes deal an additional 4d6 precision damage to Off-Guard creatures.

WORKS WELL WITH

AnvilLANDAn Anvil holds the frontline and creates flanking opportunities the Flanker exploits with Tumble Through and Sneak Attack.
WeaverLANDA Weaver bunches enemies together so the Flanker can tumble through multiple targets in a single movement.
CrasherLANDA Crasher disrupts enemy positioning, opening clear tumble paths for the Flanker to reach priority targets.

PUNISHES

✖ clumping✖ low Fortitude✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #167: Ready? Fight!.

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