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Shoggti

Creature 7 (uncommon) — amphibious, fiend, qlippoth, unholy

Pre-Remaster content. May include legacy alignment.

WeaverLANDAQUATICfiendqlippothunholy

Shoggti travel to other planes in roving bands to capture and charm victims, bringing them back to the Abyss where they are enslaved for unknown-but no doubt insidiously evil-purposes. These squid-like qlippoth have slick, blue skin and four suckered tentacles that end in dexterous pincers. In addition to a lamprey-like mouth at the base of its body, each has a secondary maw in the middle of its forehead that stretches from between its two bulging eyes to the back of its head.

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +13; darkvision
Languages chthonian; telepathy 100 feet
Skills acrobatics +17, intimidation +17, occultism +15, stealth +15
Str
+6
Dex
+4
Con
+2
Int
+4
Wis
+2
Cha
+6
AC 25 Fort +16 Ref +12 Will +14
HP 105
Immunities controlled, fear-effects
Resistances mental 5, physical (except cold-iron) 5
Speed 25 feet, swim 25 feet

Offense

Melee Bite (chaotic, magical, reach-10, unholy) +18, Damage 2d12+8 piercing plus 1d6 spirit
Melee Pincer (agile, chaotic, magical, reach-10, unholy, versatile-b) +18, Damage 2d8+8 slashing plus 1d6 spirit plus Grab

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Braincloud (attack, mental, occult) — The shoggti caresses a creature with a tentacle and supernaturally erodes the creature's capability for thought as it does so. The target must succeed at a DC 25 Will save or become Stupefied 2, with an unlimited duration. The target can attempt the save to remove the stupefied condition again once per day when it makes its daily preparations.
Constrict — 1d10+8 bludgeoning damage, DC 25 Fortitude

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Fascinating Display (concentrate, emotion, fear, mental, occult, visual) — The shoggti writhes its tentacles and shifts its coloration to put on an unnaturally fascinating hypnotic display. Creatures in a 30-foot emanation must attempt a DC 25 Will save, after which they are temporarily immune to further Fascinating Displays for 1 minute.

Critical Success The creature is unaffected.

Success The creature is Sickened 1.

Failure The creature is Fascinated for 1 minute. Once the fascination effect ends, the creature is Sickened 1.

Critical Failure The creature is fascinated for 1 minute, can't use reactions while fascinated, and is Sickened 2 once the fascination ends.
Grab
Occult Innate Spells DC 23, attack +13
4th Charm (×4), Dimension Door
2nd Paranoia
Cantrips (4th) Daze, Detect Magic

WORKS WELL WITH

CrasherLAND / AQUATICCrasher deals heavy damage to enemies locked down by the Weaver's grab and constrict.
SniperLAND / AQUATICSniper picks off fascinated or stupefied enemies from outside the Weaver's melee.
FlankerLAND / AQUATICFlanker gains reliable off-guard against targets debuffed by the Weaver's Braincloud.

PUNISHES

✖ clumping✖ low will✖ fear effects
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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