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Siora Fallowglade

Creature 7 — incorporeal, undead, unholy

Pre-Remaster content. May include legacy alignment.

ShadeWeaverAERIALundeadunholyincorporealshadow

Shadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows. The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +14; darkvision
Languages necril
Skills acrobatics +16, stealth +20
Str
-5
Dex
+5
Con
+0
Int
+0
Wis
+2
Cha
+4
AC 24 Fort +11 Ref +18 Will +15
HP 75
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 30 feet

Offense

Melee Shadow Hand (finesse, magical) +18, Damage 2d10+6 void

Abilities

Light Vulnerability — An object shedding magical light (such as from the Light spell) is treated as magical when used to attack the shadow.
Mark for Death
Shadow Spawn — When a creature's shadow is pulled free by Steal Shadow, it becomes a Shadow Spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its Enfeeblement, its shadow returns to it and the shadow spawn is extinguished.
Slink in Shadows — The shadow can Hide or end its Sneak in a creature's or object's shadow.
Steal Shadow (divine) — Requirement The shadow hit a living creature with a shadow hand Strike on its previous action.

Effect The shadow pulls at the target's shadow, making the creature Enfeebled 2 (or Enfeebled 3 on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body. Enfeebled from Steal Shadow decreases by 1 every hour.
Divine Innate Spells DC 25, attack +17
2nd Darkness (At Will)

WORKS WELL WITH

AnvilLAND / AERIALA durable front-liner keeps enemy attention on the ground while this incorporeal hunter picks off weakened targets from the shadows.
CrasherLAND / AERIALBurst melee damage benefits from targets already Enfeebled and struggling after having their shadow stolen.
SnareLAND / AERIALA controller that keeps a dying creature from being stabilized gives this creature time to complete its soul-stealing follow-up.

PUNISHES

✖ low Will✖ non-magical weapon reliance✖ stationary targets
This creature is airborne-only with no ground Speed, so it cannot support allies in tightly enclosed spaces that block flight.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #164: Hands of the Devil.

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