Sister of the Bloodshot Eye
Creature 12 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverFlankerLANDhumanhumanoid
Source: kingmaker-bestiary (Pre-Remaster)
Perception +23
Languages chthonian, common, hallit
Skills deception +22, intimidation +22, religion +25, society +20, survival +23
Str
+2
Dex
+2
Con
+4
Int
+1
Wis
+5
Cha
+2
Items Dagger, Breastplate, Religious Symbol of Gyronna (Silver)
AC 31
Fort +22
Ref +20
Will +25
HP 250
Speed 25 feet
Offense
Melee Dagger (agile, finesse, magical, versatile-s) +24, Damage 2d4+6 piercing plus 1d6 bleed
Ranged Dagger (agile, magical, thrown-10, versatile-s) +24, Damage 2d4+6 piercing plus 1d6 bleed
Abilities
Infectious Wrath (aura, divine, emotion, mental) — Frequency once per day
Effect The Sister projects her wrath and rage into the minds of any number of creatures of her choice within 30 feet. Targeted creatures must attempt a DC 32 Will save.
Critical Success The creature is unaffected.
Success The creature is Off-Guard for 1 round as they become distracted by the unexpected fit of rage.
Failure The creature is Confused for 1 round.
Critical Failure The creature is confused for as long as they remain within 30 feet of the Sister, or until they succeed at the DC 11 Flat to recover.
Effect The Sister projects her wrath and rage into the minds of any number of creatures of her choice within 30 feet. Targeted creatures must attempt a DC 32 Will save.
Critical Success The creature is unaffected.
Success The creature is Off-Guard for 1 round as they become distracted by the unexpected fit of rage.
Failure The creature is Confused for 1 round.
Critical Failure The creature is confused for as long as they remain within 30 feet of the Sister, or until they succeed at the DC 11 Flat to recover.
Divine Prepared Spells DC 36, attack +26
6th Blade Barrier, Repulsion
5th Shadow Blast, Summon Fiend
4th Divine Wrath, Freedom of Movement, Globe of Invulnerability
3rd Blindness, Chilling Darkness, Vampiric Touch
2nd Dispel Magic, Ghoulish Cravings, Resist Energy, Silence
1st Bane, Command, Harm (×3), Heal, Ray of Enfeeblement
Cantrips (6th) Daze, Detect Magic, Divine Lance, Message, Shield
WORKS WELL WITH
AnvilLANDA durable front line pins creatures inside the Weaver's area debuff so the Will-save punishment lands round after round.
CrasherLANDThe Crasher bursts down targets whose Will saves have been weakened, exploiting the tempo window the debuff opens.
MenderLANDOffloading defensive concentration to a dedicated healer lets the Weaver commit actions to offensive control and debuff cycling.
PUNISHES
✖ clumping✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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