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Skeletal Crocodile

Creature 7 — mindless, skeleton, undead, unholy

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDundeadunholyskeleton

Huge giants and other enormous creatures make powerful skeletons. Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +16; darkvision
Skills athletics +20, intimidation +15
Str
+7
Dex
+2
Con
+4
Int
-5
Wis
+2
Cha
+2
AC 25 Fort +15 Ref +15 Will +13
HP 105 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 30 feet

Offense

Melee Claw (agile, reach-10, unarmed) +18, Damage 2d6+11 slashing
Melee Bite (reach-15) +18, Damage 2d6+11 piercing plus Grab
Melee Tail (agile, reach-10) +18, Damage 2d6+11 bludgeoning

Abilities

Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Broad Swipe — The crocodile makes two Strikes with its tail against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.
Reconfigure — Part machine and part skeleton, the crocodile reconfigures its mechanical components, either reducing its size to Large or returning its size to Huge if it is currently Large.
Skull Shot — The skeletal crocodile detaches its skull and fires it at a target within 30 feet, making a bite Strike. If the Strike is successful and the target is Large or smaller, the crocodile uses a heavy chain to retract its skull back to its body, dragging the targeted creature 30 feet.
Grab

WORKS WELL WITH

SnareLANDA controller that slows or restrains foes keeps them inside this creature's generous reach for repeated punishment.
WeaverLANDA caster's debuffs soften Fortitude before this creature's Grab locks a target down.
ShadeLANDAn ambush striker exploits openings created while foes are pinned by this creature's reach threat.

PUNISHES

✖ clumping✖ standing still✖ kiting
Avoid pairing with another mindless brute; without any control or ranged options the encounter becomes pure attrition.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #180: The Smoking Gun.

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