Skeletal Hulk
Creature 7 — mindless, skeleton, undead, unholy
AnvilCrasherLANDundeadunholy
Huge giants and other enormous creatures make powerful skeletons. Animated skeletons are among the most common types of undead.
Source: pathfinder-monster-core
Perception +16; darkvision
Skills athletics +20, intimidation +15
Str
+7
Dex
+2
Con
+4
Int
-5
Wis
+2
Cha
+2
AC 25
Fort +15
Ref +15
Will +13
HP 105 (void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed, mental
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 30 feet
Offense
Melee Claw (agile, reach-10, unarmed) +18, Damage 2d6+11 slashing
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Broad Swipe — The giant makes two Strikes with its claw against two adjacent foes, both of whom are within its reach. Both attacks count toward the giant's multiple attack penalty, but the penalty doesn't increase until after both attacks..
Massive Rush — The hulk Strides and makes a claw Strike with a +4 circumstance bonus to damage. If the strike hits, the hulk automatically pushes the target 10 feet.
WORKS WELL WITH
SniperLANDA ranged attacker stays outside the hulk's extended melee reach while its resistances soak up retaliation.
SnareLANDA controller that clusters or immobilizes foes sets up Broad Swipe against two adjacent targets at once.
PUNISHES
✖ clumping✖ melee reliance
Avoid pairing with another pure frontline anvil; the encounter gains bulk but no new tactical pressure.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Skeletal Hulk in the encounter builder — free, no install.
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