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Skeleton Rival Necromancer

Creature 16 (uncommon) — human, humanoid, skeleton, undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverMenderLANDundeadunholy

Source: blood-lords-bestiary (Pre-Remaster)

Perception +28; darkvision
Languages common, necril
Skills arcana +32, deception +28, diplomacy +28, intimidation +28, religion +28, society +32, stealth +26
Str
+1
Dex
+3
Con
+3
Int
+5
Wis
+4
Cha
+4
Items Dagger
AC 36 Fort +25 Ref +25 Will +30
HP 175 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Speed 25 feet

Offense

Melee Dagger (agile, finesse, magical, versatile-s) +25, Damage 3d4+7 piercing
Ranged Dagger (agile, magical, thrown-10, versatile-s) +25, Damage 3d4+7 piercing

Abilities

Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Bolster DeadFrequency once per turn

Requirements Your most recent action was to cast a non-cantrip necromancy spell

Effect You harness the residual energy from the spell you last cast into the body of an undead creature within 30 feet. That creature's resistances increase by an amount equal to the rank of the spell cast until the beginning of the next turn.
Drain Bonded Item (arcane) — Frequency once per day

Requirements The necromancer hasn't acted yet on this turn

Effect The necromancer expends the power stored in their dagger. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.
Arcane Prepared Spells DC 41, attack +33
8th Boil Blood
6th Bound in Death, Feeblemind
5th Blister, Forceful Hand, Tongues
4th Fly, Stoneskin
3rd Haste, Rouse Skeletons, Slow
2nd Darkvision, Dispel Magic (×2), False Life, Resist Energy, See Invisibility
1st Animate Dead, Feather Fall, Flense (×2), Illusory Disguise, Longstrider, Magic Missile
Cantrips (8th) Ancient Dust, Chill Touch, Detect Magic, Shield, Torturous Trauma
Arcane Focus Spells DC 41, attack +33; 2 Focus Points
4th Life Siphon
1st Call of the Grave

WORKS WELL WITH

AnvilLANDAnvil holds the frontline so the necromancer can control the battlefield from safety.
FlankerLANDFlanker draws reactions and off-guard pressure, giving the necromancer clearer windows to cast.
CrasherLANDCrasher punishes clumped formations that the necromancer's area control helps herd.

PUNISHES

✖ clumping✖ low Will✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #186: Ghost King's Rage.

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