Skurg
Creature 12 — animal, minion
MenderLANDAERIALanimal
Source: curtain-call-bestiary
Perception +15; echolocation 20 feet, low-light-vision
Languages common
Skills acrobatics +15, stealth +15
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 30
Fort +20
Ref +18
Will +20
HP 60
Speed 25 feet, fly 25 feet
Abilities
Damage Avoidance — Skurg takes no damage when he rolls a success on a Reflex save; this doesn't prevent effects other than damage.
Independent — If the Final Herald doesn't command Skurg, he still gains 1 action on his turn. In combat, Skurg typically uses this action either to try to Hide or move to be adjacent to an enemy if it's Concealed, Hidden, or Undetected so that when the Final Herald Casts or Sustains a hex, that adjacent enemy becomes Frightened 1 as a result of her Starless Shadow patronage.
Restore Final Herald (concentrate) — Frequency once per day
Requirements Skurg must be in the Final Herald's space
Effect Skurg restores 6d8 healing Hit Points to the Final Herald.
Requirements Skurg must be in the Final Herald's space
Effect Skurg restores 6d8 healing Hit Points to the Final Herald.
WORKS WELL WITH
AnvilLAND / AERIALAnvil protects the Mender while it crosses the battlefield to reach its master.
FlankerLAND / AERIALFlanker draws enemy aggression so the Mender can safely close for healing.
PUNISHES
✖ area damage
Pairing multiple Menders dilutes offensive pressure without stacking healing value.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Skurg in the encounter builder — free, no install.
Open in PathfinderGM →