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Skurg

Creature 12 — animal, minion

MenderLANDAERIALanimal

Source: curtain-call-bestiary

Perception +15; echolocation 20 feet, low-light-vision
Languages common
Skills acrobatics +15, stealth +15
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 30 Fort +20 Ref +18 Will +20
HP 60
Speed 25 feet, fly 25 feet

Abilities

Damage Avoidance — Skurg takes no damage when he rolls a success on a Reflex save; this doesn't prevent effects other than damage.
Independent — If the Final Herald doesn't command Skurg, he still gains 1 action on his turn. In combat, Skurg typically uses this action either to try to Hide or move to be adjacent to an enemy if it's Concealed, Hidden, or Undetected so that when the Final Herald Casts or Sustains a hex, that adjacent enemy becomes Frightened 1 as a result of her Starless Shadow patronage.
Restore Final Herald (concentrate) — Frequency once per day

Requirements Skurg must be in the Final Herald's space
Effect Skurg restores 6d8 healing Hit Points to the Final Herald.

WORKS WELL WITH

AnvilLAND / AERIALAnvil protects the Mender while it crosses the battlefield to reach its master.
FlankerLAND / AERIALFlanker draws enemy aggression so the Mender can safely close for healing.

PUNISHES

✖ area damage
Pairing multiple Menders dilutes offensive pressure without stacking healing value.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #204: Stage Fright.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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