← Bestiary index

Smog Giant

Creature 7 (rare) — giant, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDgianthumanoid

Corrupting magical storms and the interference of unethical gear- smiths birthed the first of the so-called smog giants. These hot-tempered behemoths all originate from a clan of unfortunate hill giants which became so attuned to their strange environment they developed unique mutations and incredibly violent dispositions. For all their physical abnormalities, it's still fair to say the violent confrontations common along the Western Ravage are the true cause of smog giants' monstrous nature. S

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +13; low-light-vision
Languages common, jotun, kelish
Skills athletics +17, intimidation +15, survival +13
Str
+6
Dex
+2
Con
+4
Int
-2
Wis
+2
Cha
+2
AC 23 Fort +17 Ref +15 Will +13
HP 145
Resistances fire 10, poison 10
Speed 35 feet

Offense

Melee Headbutt +18, Damage 2d10+8 bludgeoning
Melee Fist (agile, reach-10, unarmed) +18, Damage 2d8+8 bludgeoning
Ranged Shrapnel (versatile-p) +16, range 30 feet, Damage 2d4+8 bludgeoning

Abilities

Attack of Opportunity
Catch Rock
Explosive Headbutt — The smog giant cracks their neck, triggering pockets of black powder at the base of their skull to impart additional power to their attack. The giant then attempts a headbutt Strike. This counts as two attacks when calculating the giant's attack penalty. If this Strike hits, it deals 2d10+8 bludgeoning damage and the creature struck must attempt a DC 25 Fortitude save.

Critical Success The creature suffers no additional effect.

Success The creature takes an additional 1d10 bludgeoning damage.

Failure The creature takes an additional 2d10 bludgeoning damage and is knocked Prone if it's Large or smaller.

Critical Failure As failure, but without a size limit.
Shrapnel — A smog giant has a dozen implanted knives, rocks, chunks of metal, spikes, and other adornments that they can fire from their body with great force to make ranged shrapnel Strikes. Once a smog giant has used all 12 shots, they must replace them one at a time using a 1-minute Interact activity.

WORKS WELL WITH

SniperLANDRanged fire from elsewhere pressures targets who might otherwise stay clustered safely out of this giant's reach.
SnareLANDA controller adding difficult terrain keeps foes from Striding out of range after the giant's two-action headbutt commits.
WeaverLANDDebuffs lowering Reflex make the ranged shrapnel strikes and heavy headbutt land more reliably.

PUNISHES

✖ thrown weapon tactics✖ retreating within reach✖ melee clustering
Avoid stacking with another reach-threatening brute controlling the same doorway, since overlapping threatened squares add no extra board control.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #179: Cradle of Quartz.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Smog Giant in the encounter builder — free, no install.

Open in PathfinderGM →