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Sorcerous Sea Skull Swarm

Creature 14 (rare) — swarm, undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverAQUATICundeadswarm

The act of creating a demilich sometimes goes horribly awry, leaving behind a shattered remnant of a once-mighty spellcaster constantly leaking eldritch energies. The ruined spirit animates a cloud of debased copies of itself, glittering with cracked crystals in crude imitation, and it hungers constantly for the magical energies denied it in its corrupted immortality. Some of the spellcaster's personality remains in the swarm, albeit usually unnaturally split between the skulls. As a consequenc

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +24; darkvision, truesight 60 feet
Skills acrobatics +26, arcana +28, occultism +28
Str
-3
Dex
+6
Con
+4
Int
+8
Wis
+4
Cha
+5
AC 34 Fort +22 Ref +26 Will +26 +1 status to all saves vs. magic
HP 190 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, swarm-mind, unconscious
Resistances bludgeoning 6, cold 12, electricity 12, fire 12, piercing 12, slashing 12
Weaknesses area-damage 12, splash-damage 12
Speed 0 feet, swim 40 feet

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Swarm Mind — This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Boneshard Burst — When a sorcerous skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing 3d12 piercing plus 3d12 void{3d12 piercing damage and 3d12 void damage} (DC 34 Reflex save).
Consume Spell
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Siphon Magic (arcane, illusion, mental) — The sorcerous skull swarm saps magic from nearby creatures. Any creature with the ability to cast spells (including innate spells) in the swarm's space takes 15d6 mental damage (DC 34 Will save); on a failure, the creature is also Stupefied 2 (Stupefied 3 on a critical failure).
Swarming Gnaw — Each enemy in the swarm's space takes 5d8 piercing damage (DC 34 Reflex save).
Arcane Innate Spells DC 36, attack +26
7th Spell Turning
6th True Seeing (Constant)
2nd Dispel Magic (At Will)
Cantrips (7th) Detect Magic, Mage Hand, Telekinetic Projectile

WORKS WELL WITH

CrasherAQUATICA Crasher pushes enemies into the swarm's space to be damaged by Swarming Gnaw each round.
SniperAQUATICA Sniper delivers consistent ranged damage while the swarm holds enemies in position and siphons hostile magic.
AnvilAQUATICAn Anvil prevents enemies from escaping the swarm's damaging space and absorbs attacks the swarm cannot block.

PUNISHES

✖ clumping✖ spellcasting✖ precision reliance
aquatic lock
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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