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Soul Eater

Creature 7 (uncommon) — fiend, unholy

Pre-Remaster content. May include legacy alignment.

ShadeFlankerLANDAERIALfiendunholy

Only the most desperate or foolhardy conjurers call upon the aid of these strange fiends from the inky swamps of Abaddon.

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +15; greater-darkvision
Languages daemonic
Skills Abaddon Lore +12, acrobatics +17, intimidation +15, stealth +17 (+19 in darkness or smoke)
Str
+0
Dex
+6
Con
+4
Int
-1
Wis
+4
Cha
+4
AC 26 Fort +13 Ref +19 Will +15
HP 80
Immunities critical-hits, disease, paralyzed, poison, precision, sleep
Resistances physical 10
Weaknesses holy 10
Speed 25 feet, fly 60 feet

Offense

Melee Claw (agile, finesse, unarmed, unholy) +19, Damage 2d6+3 slashing plus 2d6 void plus Mind Numbing Touch

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Caster Link (detection, divine) — A conjured soul eater forms a mental link with its conjurer. While both are on the same plane, the soul eater knows the location of its conjurer per its find target ability. If the soul eater's target dies before the soul eater can drain its soul, or if the soul eater is defeated (but not destroyed) by the target, the soul eater returns to its conjurer and tries to kill them.
Find Target (detection, divine) — When a soul eater is conjured to the Material Plane to find a specific creature, it gains the benefits of a 5th-rank Locate spell that isn't blocked by lead or running water. The conjurer must have seen the target and must speak the target's name while conjuring the soul eater in order to grant this ability.
Drain Soul (death, divine, manipulate) — Critical Success The creature is unaffected.

Success The creature becomes Doomed 1, or increases its doomed value by 1 if it was already doomed.

Failure As success, but Doomed 2.

Critical Failure As success, but Doomed 3.
Mind-Numbing Touch (curse, divine) — When a soul eater hits a creature with its claw Strike, the creature must succeed at a DC 23 Fortitude save or become Stupefied 1 (Stupefied 2 on a critical failure).

Further damage dealt by the soul eater increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4. This condition value decreases by 1 each time the creature gets a full night's rest. As long as the creature is stupefied by a soul eater, rest does not decrease any Doomed value that creature might have.

WORKS WELL WITH

CrasherLAND / AERIALWhile the shade debuffs with Doomed and Stupefied, a crasher piles on physical damage and the target's doomed condition makes each subsequent fall more threatening.
AnvilLAND / AERIALAn anvil occupies the foe's attention while the soul eater flanks with agile claw strikes and applies debilitating conditions from relative safety.
WeaverLAND / AERIALA weaver can reposition enemies into the soul eater's reach, ensuring it can apply its soul-draining and stupefying effects on priority targets.

PUNISHES

✖ low Fortitude✖ critical hit reliance✖ precision reliance
stacking holy-weak creatures compounds a shared critical vulnerability
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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