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Soul Skelm

Creature 10 (uncommon) — fiend, humanoid, skelm, unholy

Pre-Remaster content. May include legacy alignment.

WeaverCrasherLANDfiend

Soul skelms arise not from mortal men but from other skelms, as their long-held wrath slowly twists them and replaces lingering fragments of their mortality with even more fiendish aspects. These skelms bully and exploit the souls of the dead, binding souls and undead to keep themselves indefinitely young. They bully living victims as well, stoking regret and shame even from inconsequential minutiae or outright fabrications until these feelings become unbreakable ties that the skelm can leverage

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +19; darkvision, scent (imprecise) 30 feet
Languages aklo, common
Skills athletics +22, deception +21, occultism +19, society +19, stealth +17
Str
+6
Dex
+3
Con
+5
Int
+3
Wis
+5
Cha
+7
Items Spiked Chain
AC 29 Fort +19 Ref +17 Will +21 -2 to all saves vs. emotion effects
HP 170
Immunities possession
Weaknesses cold-iron 10
Speed 30 feet

Offense

Melee Fist (agile, magical, unarmed, unholy) +22, Damage 2d8+12 bludgeoning plus Grab
Melee Antler (evil, magical, unholy) +22, Damage 2d12+12 piercing plus Knockdown
Melee Spiked Chain (disarm, evil, magical, trip, unholy) +23, Damage 2d8+12 slashing plus Knockdown

Abilities

-2 to All Saves vs. Emotion Effects
Bully the Departed (auditory, emotion, mental, occult, unholy) — The skelm draws upon the spirit of one of his deceased victims, tormenting their soul beyond the grave. Until the end of his next turn, the soul skelm gains regeneration 15 (deactivated by force or holy), and he deals an extra 1d8 spirit damage on his Strikes.
Change Shape (concentrate, occult, polymorph) — The soul skelm can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Isolating Lash (illusion, occult) — The soul skelm makes a melee Strike trailing a wave of shadowy illusions. The skelm is Off-Guard until the start of his next turn. If the Strike is successful, the skelm increases the number of damage dice by one, and the target must attempt a DC 29 Will save.

On a failure, the target becomes Invisible, inaudible, and otherwise imperceptible to its allies for 4 rounds, and it likewise can't see, hear, or otherwise perceive those allies.

Regardless of the outcome, the creature is temporarily immune to Isolating Lash for 24 hours.
Grab
Knockdown
Occult Innate Spells DC 29, attack +21
7th Plane Shift (Self Only) (Astral or Material Plane Only)
5th Mind Probe
4th Dimension Door (At Will), Modify Memory
2nd Illusory Creature, Invisibility (At Will), Silence (At Will)
1st Harm

WORKS WELL WITH

FlankerLANDA flanker that exploits off-guard targets enhances this weaver's damage output against enemies isolated by isolating lash or knocked prone.
CrasherLANDA crasher delivering burst damage capitalizes on enemies that this weaver has debuffed or isolated from their allies.
AnvilLANDAn anvil holding the frontline gives this weaver the space and protection needed to isolate a single high-value target with its control abilities.

PUNISHES

✖ clumping✖ low Will✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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