Sparkeater
Creature 14 (unique) — dragon, undead, unholy
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDAERIALdragonundeadvoid
Raveners require a steady diet of souls, and a ravener that's unable to feed for too long eventually cannibalizes their own soul. Should a ravener's soul ward ever be reduced to 0 Hit Points by hunger while the ravener has more than 1 Hit Point (see Soul Ward), they lose all traces of their former identity and descend into a feral, nearly mindless state. Even if a ravener husk later consumes soul energy, the transformation can be reversed only via Ravenous Repast. Though their lifespans can mea
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +26; darkvision; soulsense 60 feet
Skills acrobatics +22, athletics +28
Str
+8
Dex
+0
Con
+6
Int
-5
Wis
+4
Cha
+4
AC 35
Fort +28
Ref +22
Will +26
HP 325 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, sleep
Weaknesses holy 10
Speed 60 feet, fly 180 feet
Offense
Melee Jaws (magical, unarmed) +30, Damage 3d8+16 piercing plus 2d6 void
Melee Claw (agile, magical, unarmed) +30, Damage 3d4+16 slashing plus 2d6 void
Abilities
Failed Ravener — Sparkeater has the same statistics as a normal Ravener Husk but is Large instead of Gargantuan. His melee Strikes have a reach of only 5 feet, and he lacks the Ravenous Repast ability, as he was never a ravener in the first place.
Soulsense 60 feet — Sparkeater senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestials and fiends, appear brighter to this sense.
Boneshatter —
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 31 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Breath Weapon (divine, void) — Sparkeater breathes a torrent of void energy that deals 16d6 void damage in a 40-foot cone (DC 34 Reflex save).
He can't use Breath Weapon again for 1d4 rounds.
He can't use Breath Weapon again for 1d4 rounds.
WORKS WELL WITH
SniperLAND / AERIALRanged attacker exploits frightened and clustered enemies the Sparkeater's breath weapon and frightful presence create.
WeaverLAND / AERIALController funnels enemies into the Sparkeater's cone and keeps them inside its frightful presence aura.
ShadeLAND / AERIALStealthy finisher isolates and picks off targets the Sparkeater softened with its breath weapon.
PUNISHES
✖ clumping✖ low Will✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Sparkeater in the encounter builder — free, no install.
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