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Spirit Binder

Creature 11 — human, humanoid

WeaverSnareLANDhumanoidspirit

Ghosts and other spirits swirl around the spirit binder, creating a constant aura of flickering faces and forms. Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.

Source: pathfinder-npc-core

Perception +20; spiritsense (imprecise) 60 feet
Languages common, necril, shadowtongue
Skills diplomacy +21 (+25 with spirits), intimidation +21, occultism +22, Spirits Lore +24
Str
+1
Dex
+3
Con
+3
Int
+5
Wis
+4
Cha
+6
AC 28 Fort +19 Ref +19 Will +24
HP 175
Speed 25 feet

Offense

Melee Ghost Claw (finesse, magical, spirit, unarmed) +19, Damage 2d10+6 slashing plus 2d6 spirit
Ranged Spirit Pitch (magical, spirit) +19, range increment 60 feet, Damage 2d6 spirit plus 3d6 spirit
2

Abilities

Spiritsense (detection, occult) — The spirit binder can sense the spirits of creatures, including living creatures, most non-mindless undead, and haunts within the listed range. Since spiritsense detects spiritual essence, not physical bodies, it can detect spirits projected by spells (such as Project Image) or possessing otherwise soulless objects. It can't detect soulless bodies, constructs, or objects, and like most senses, it doesn't penetrate through solid objects.
Haunting Spirits (aura, occult, spirit) — 30 feet. The spirits bound by a spirit binder swirl around, lashing out at their foes. An enemy that enters or starts its turn in the aura must succeed at a DC 27 Will save or take 3d6 spirit damage and be Frightened 1 (double damage and Frightened 2 on a critical failure).
Spirit Scrying — The spirit binder's scrying spells can target or detect spirits on other planes as though the spirits were in the Universe.
Succumb to the Void (concentrate, occult, void) — The spirit binder taps into the more nefarious spirits of the Void, becoming something morbid and cruel. For 1d4 rounds, their resistance, aura of spirits, Strikes, and spirit spells change their damage type from spirit damage to void damage and replace their spirit trait with the void trait.
Occult Spontaneous Spells DC 31, attack +23
7th Interplanar Teleport (to or from the Ethereal Plane only)
6th Dominate, Spirit Blast
5th Invoke Spirits, Spiritual Guardian, Wave of Despair
4th Clairvoyance, Fly, Talking Corpse
3rd Clairaudience, Ghostly Weapon, Levitate
2nd Darkness, Ghostly Carrier, Peaceful Rest
1st Bane, Command, Fear
Cantrips (7th) Detect Magic, Figment, Telekinetic Hand, Telekinetic Projectile, Void Warp

WORKS WELL WITH

AnvilLANDA durable frontline can absorb repeated aura damage in melee range while this caster keeps pressuring from behind.
CrasherLANDHeavy melee pressure finishes off targets already worn down by an ongoing area save-based effect.
FlankerLANDA mobile skirmisher exploits the Off-Guard opening left by a target reeling from an area effect.

PUNISHES

✖ clumping✖ standing still✖ low Will saves
Avoid stacking with another Weaver; redundant aura and control effects overlap for little added value.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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