Ssumzili
Creature 12 (uncommon) — fey
Pre-Remaster content. May include legacy alignment.
FlankerShadeLANDfey
Ssumzilis are lanky, murderous fey who delight in the thrill of the hunt. They are particularly skilled/adept at stalking their prey in the rain and most commonly reside in rainforests and coastal regions, where frequent rain provides ample opportunity to hunt. Camouflaged by their cloud-gray skin, ssumzilis often compete in tests of stealth when hunting in groups, taking particular delight in approaching their quarry as closely as possible without being observed.
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +25; low-light-vision
Languages aklo, common, fey
Skills acrobatics +23, athletics +21, intimidation +19, nature +17, stealth +25, survival +21
Str
+5
Dex
+7
Con
+4
Int
+3
Wis
+5
Cha
+3
AC 33
Fort +20
Ref +25
Will +23
HP 201
Resistances fire 10
Weaknesses cold-iron 10
Speed 40 feet (puddle stride)
Offense
Melee Claw (agile, finesse, unarmed) +24, Damage 3d8+7 slashing
Abilities
Deluge Vision — A ssumzili ignores sensory difficulties caused by rain.
Precipitation Camouflage — A ssumzili can Hide and Sneak in rainfall, even if it doesn't have cover.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Standing Water (aura, primal) — 10 feet. When it rains, the ground near a ssumzili becomes slick. When raining, all terrain within 10 feet of a ssumzili is slippery, with the effects of Grease (DC 29). Ssumzilis are immune to this effect.
Puddle Stride — A ssumzili ignores difficult terrain caused by rain, such as puddles or wet rocks.
Sneak Attack — A ssumzili deals an additional 2d6 precision damage precision damage to Off-Guard creatures.
Soaking Strike — The ssumzili makes a melee Strike. If the Strike damages the target, the target must also attempt a DC 32 Fortitude save.
Critical Success The creature is unaffected.
Success The creature becomes soaked, causing them to treat the environmental temperature as one step colder (mild to severe, severe to extreme, and so on) until they dry off.
Failure As success, and the creature is Fatigued for 1 minute.
Critical Failure As failure but the fatigue lasts until the target gets a full night's rest.
Critical Success The creature is unaffected.
Success The creature becomes soaked, causing them to treat the environmental temperature as one step colder (mild to severe, severe to extreme, and so on) until they dry off.
Failure As success, and the creature is Fatigued for 1 minute.
Critical Failure As failure but the fatigue lasts until the target gets a full night's rest.
Primal Innate Spells DC 29, attack +21
5th Transmute Rock And Mud (Rock to Mud Only)
4th Hydraulic Torrent
3rd Earthbind
2nd Endure Elements (Cold) (Constant), Quench (At Will), Water Walk
1st Negate Aroma, Pass Without Trace
WORKS WELL WITH
AnvilLANDThe Anvil occupies the frontline and draws attention, giving the Flanker space to manoeuvre for off-guard and Sneak Attack positioning.
CrasherLANDThe Crasher applies area pressure that forces enemies into predictable positions the Flanker can exploit.
WeaverLANDThe Weaver repositions foes, creating off-guard opportunities that feed the Flanker's precision damage.
PUNISHES
✖ clumping✖ low Fortitude
Stacking multiple Flankers creates positioning competition for off-guard setups on the same targets.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ssumzili in the encounter builder — free, no install.
Open in PathfinderGM →