Stormdrinker
Creature 7 (uncommon) — plant
CrasherSniperLANDAQUATICplant
Source: wardens-of-wildwood-bestiary
Perception +14; darkvision
Languages common, fey; (Can't Speak any Language)
Skills athletics +17, stealth +13 (+17 in forests or swamps)
Str
+6
Dex
+1
Con
+5
Int
-2
Wis
+3
Cha
-1
AC 23
Fort +18
Ref +12
Will +15
HP 145
Immunities electricity
Resistances fire 5
Speed 20 feet, swim 20 feet
Offense
Melee Vine (reach-10) +18, Damage 2d10+8 bludgeoning plus Grab
Abilities
Absorb Shock — Whenever the stormdrinker would take electricity damage or is targeted with an electricity effect, it gains 10 temporary HP, is Quickened, and increases the reach of its vine Strikes by 5 feet until the end of its next turn. It can use its extra action to Stride, Strike, or Swim.
Lightning Blast —
Ring Bell (auditory) —
Vine Lash — The stormdrinker makes a vine Strike against each creature within reach. Its multiple attack penalty increases only after all the attacks.
Grab —
WORKS WELL WITH
AnvilLAND / AQUATICA durable frontliner holds enemies inside the stormdrinker's reach-10 vine range while Vine Lash attacks every creature within reach.
WeaverLAND / AQUATICA controller funnels enemies into clusters, maximising the multi-target value of Vine Lash and Lightning Blast.
MenderLAND / AQUATICOngoing healing offsets the stormdrinker's moderate AC and keeps it quickened and threatening in the melee scrum.
PUNISHES
✖ clumping✖ electricity reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Stormdrinker in the encounter builder — free, no install.
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