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Stormdrinker

Creature 7 (uncommon) — plant

CrasherSniperLANDAQUATICplant

Source: wardens-of-wildwood-bestiary

Perception +14; darkvision
Languages common, fey; (Can't Speak any Language)
Skills athletics +17, stealth +13 (+17 in forests or swamps)
Str
+6
Dex
+1
Con
+5
Int
-2
Wis
+3
Cha
-1
AC 23 Fort +18 Ref +12 Will +15
HP 145
Immunities electricity
Resistances fire 5
Speed 20 feet, swim 20 feet

Offense

Melee Vine (reach-10) +18, Damage 2d10+8 bludgeoning plus Grab

Abilities

Absorb Shock — Whenever the stormdrinker would take electricity damage or is targeted with an electricity effect, it gains 10 temporary HP, is Quickened, and increases the reach of its vine Strikes by 5 feet until the end of its next turn. It can use its extra action to Stride, Strike, or Swim.
Lightning Blast
Ring Bell (auditory) —
Vine Lash — The stormdrinker makes a vine Strike against each creature within reach. Its multiple attack penalty increases only after all the attacks.
Grab

WORKS WELL WITH

AnvilLAND / AQUATICA durable frontliner holds enemies inside the stormdrinker's reach-10 vine range while Vine Lash attacks every creature within reach.
WeaverLAND / AQUATICA controller funnels enemies into clusters, maximising the multi-target value of Vine Lash and Lightning Blast.
MenderLAND / AQUATICOngoing healing offsets the stormdrinker's moderate AC and keeps it quickened and threatening in the melee scrum.

PUNISHES

✖ clumping✖ electricity reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #201: Pactbreaker.

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