Stygira
Creature 7 (uncommon) — earth, fey
SnareSniperLANDfeyearth
These scarred, eyeless creatures appear as withered hermits wrapped in tattered rags. They can command strange secrets of the earth and interpret the fateful energies of the subterranean depths. In some regions, stygiras are worshipped as seers or even gods, although they lack the ability to grant spells to clerics and often aren't aware of their worshippers at all. In other areas, they have strange ties to the ancient empires of the cyclopes, frequently dwelling in the oversized ruins those cre
Source: pathfinder-monster-core-2
Perception +17; gemsight
Languages aklo, cyclops, jotun, petran
Skills athletics +15, deception +15, Gem Lore +17, nature +17, occultism +17
Str
+4
Dex
+4
Con
+5
Int
+4
Wis
+6
Cha
+2
Items Gemstone
AC 25
Fort +15
Ref +13
Will +19
+1 status to all saves vs. magic
HP 80
Immunities paralyzed, petrified, visual
Resistances physical (except adamantine) 10
Weaknesses cold-iron 5
Speed 25 feet
Offense
Melee Claw (agile) +17, Damage 2d6+10 slashing plus Stone Curse
Abilities
Gemsight — As long as the stygira holds a gemstone, they can see through the gem with Darkvision and the effects of Truesight. A stygira is blind when they aren't holding a gem in a hand.
+1 Status to All Saves vs. Magic —
Light Sickness — A stygira in an area of bright light is Sickened 1.
Gem Gaze (emotion, fear, mental, primal) — The stygira holds aloft a gem and gazes into the mind of a creature within 30 feet, infusing the creature's thoughts with visions of its own dead body slowly petrifying. The creature must succeed at a DC 25 Will save or become Frightened 1 (Frightened 2 on a critical failure).
Stone Curse (curse, primal) — Wounds dealt by the stygira's claws leave the flesh bleached of color and turn the blood that runs from them dark gray. Each time a creature is damaged by the stygira's claw Strike, it must succeed at a DC 25 Fortitude save or become permanently Slowed 1 (Slowed 2 on a critical failure) as its flesh stiffens like stone. If a creature is reduced to 0 Hit Points from the stygira's claw Strike and fails the saving throw against stone curse, it's petrified. A creature that spends 8 hours in direct sunlight can attempt a new saving throw to remove the effects of stone curse, even if it has been petrified.
Occult Innate Spells DC 25, attack +17
4th Clairvoyance, Read Omens, Shape Stone
3rd Clairaudience, Earthbind
2nd Augury
Cantrips (4th) Know the Way, Read Aura
WORKS WELL WITH
AnvilLANDA frontline body keeps melee attackers occupied while this controller petrifies foes from range.
CrasherLANDA mobile brute keeps pressure on while the escalating curse builds over multiple rounds.
WeaverLANDA caster suppressing Will saves compounds the gaze attack's control potential.
PUNISHES
✖ low Will saves✖ melee reliance✖ standing still
Light Sickness makes it vulnerable in illuminated encounters; avoid relying on it in brightly lit terrain.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Stygira in the encounter builder — free, no install.
Open in PathfinderGM →