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Succubus

Creature 7 (uncommon) — demon, fiend, unholy

WeaverShadeLANDAERIALfienddemonunholy

Succubi are manifestations of the sin of destructive lust, and they are the most attractive of all demons—as befits their role in seducing mortals to fall to sin. The concept of gender is fluid to a succubus, as they can adopt countless humanoid forms of any gender to aid in their goals. Most succubi have a feminine true form (incubi, which usually have a masculine true form, are a different kind of demon), but regardless of gender, a lust demon is supernaturally beautiful or handsome, but with

Source: pathfinder-monster-core

Perception +15; darkvision
Languages chthonian, common, draconic, empyrean; three additional mortal languages, Telepathy 100 feet, Truespeech
Skills acrobatics +14, deception +18, diplomacy +20, intimidation +16, religion +13, society +15, stealth +14
Str
+2
Dex
+3
Con
+4
Int
+4
Wis
+2
Cha
+7
AC 23 Fort +15 Ref +14 Will +17 +1 status to all saves vs. magic
HP 100
Weaknesses cold-iron 5, holy 5
Speed 25 feet, fly 35 feet

Offense

Melee Claw (agile, finesse, magical, unarmed, unholy) +16, Damage 2d8+8 slashing

Abilities

Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Rejection Vulnerability — As succubi are beings of pure lust, creatures that reject their lust can metaphysically harm them. When a succubus fails a Diplomacy check to Embrace or Request, or when a creature succeeds at its save against a succubus's mental spell or ability, the succubus takes 2d6 mental damage.

For 1 hour after causing mental damage to a succubus in this way, a creature can deal 2d6 mental damage to the succubus with a successful Demoralize action incorporating its rejection.
Seductive Presence (aura, emotion, mental) — 10 feet.

Any creature in the aura that could be sexually attracted to a succubus takes a –2 circumstance penalty to checks and DCs to oppose the succubus's mental spells, Deception, and Diplomacy.
Change Shape (concentrate, divine, polymorph) — The succubus can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Embrace (attack) — The succubus attempts to Grapple a creature using their Diplomacy bonus instead of Athletics. If the creature is willing, the succubus automatically succeeds.
Passionate Kiss (divine, emotion, mental, unholy, void) — Frequency once per round

Effect The succubus engages a creature they have Grabbed or Restrained in an embrace or other act of passion to drain its vital essence.

The kiss makes the creature Drained 1 or increases its drained value by 1, to a maximum of 4. The creature takes 3d6 void damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a DC 26 Will save or be affected by a Suggestion to submit to more actions of passion rather than trying to Escape.
Profane Gift (divine, mental) — Frequency once per day

Effect The succubus gives a willing humanoid a profane gift. That creature gains a +1 status bonus to attack rolls, skill checks, and saving throws. As long as the gift persists, the succubus can communicate telepathically with the target at any distance, see through the creature's senses, and target the creature with suggestion through the telepathic link. In addition, the creature uses an outcome one degree of success worse than it rolls on saving throws against the succubus's Suggestion spells.

A humanoid can't have more than one profane gift at a time, and a succubus can't grant more than one profane gift at a time. Removing the gift requires an atone ritual. The succubus can remove the gift as a free action to give the recipient a curse, making them Stupefied 3 with an unlimited duration.

A summoned succubus can't grant a profane gift.
Divine Innate Spells DC 26, attack +18
6th Dominate
5th Truespeech (Constant)
4th Suggestion (At Will), Translocate, Translocate (At Will)
3rd Mind Reading (At Will)
1st Charm (At Will)

WORKS WELL WITH

AnvilLAND / AERIALA durable frontline ally occupies the party while the succubus isolates and drains a single target.
SnareLANDA controller keeps the Grabbed target from breaking free during the draining embrace.
CrasherLAND / AERIALA mobile brute follows up once the aura has lowered a target's defenses.

PUNISHES

✖ low Will saves✖ isolated targets✖ social interaction reliance
Avoid stacking multiple Weavers; the social debuff aura doesn't compound meaningfully with a second support caster.
Works well with · Punishes · Pairing advice Unlock with Tactics

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