Sunburst Corpse
Creature 14 (uncommon) — undead, unholy
Pre-Remaster content. May include legacy alignment.
ShadeCrasherLANDundeadfireunholy
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +25; darkvision
Languages common; (can't speak any language)
Skills athletics +23, intimidation +29, occultism +25
Str
+5
Dex
+1
Con
+8
Int
+1
Wis
+3
Cha
+7
AC 35
Fort +28
Ref +21
Will +25
HP 255
Immunities bleed, blinded, dazzled, fire
Weaknesses cold 10
Speed 35 feet
Offense
Melee Claw (agile, finesse, unarmed) +29, Damage 3d6+13 slashing plus 2d8 fire plus Grab, Residual Light
Ranged Sunfire +25, range increment 40 feet, Damage 7d6 fire
Abilities
Blinding Aura (aura, incapacitation, light, occult, visual) — 60 feet. The sunburst corpse sheds bright light. Any creature that starts its turn in the emanation must succeed at a DC 31 Fortitude save. If it fails, it's Blinded for 1 minute, and if it critically fails, it's blinded permanently. A creature that succeeds at its save is temporarily immune to this effect for 24 hours.
Darkness Vulnerability — A sunburst corpse is Sickened 1 while in areas of magical darkness. If the level of the magical darkness effect is at least half of the sunburst corpse's level (a 7th-rank effect against most sunburst corpses), the sunburst corpse is also Slowed 1 while in the area.
Light Camouflage — The sunburst corpse is Concealed in areas of natural bright light, such as due to sunlight or torches, even to creatures that can see clearly in bright light. Magical bright light and light from the sunburst corpse's blinding aura don't conceal the sunburst corpse.
Constrict — 2d6+6 bludgeoning plus 2d8 fire{2d6+6 bludgeoning plus 2d8 fire} and Residual Light, DC 34 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Nova Burst (light, occult) — The sunburst corpse intensifies its light and unleashes a burning blast of energy. It deals 12d8 fire damage to all creatures in a 20-foot emanation (DC 34 Fortitude save). A creature that fails its save becomes Dazzled until the end of its next turn. The sunburst corpse can't use Nova Burst again for 1d4 rounds, and its blinding aura becomes inactive during this time.
Residual Light (light, occult) — When a sunburst corpse Strikes or Grapples a creature, some of the corpse's light clings to the creature for a moment. The creature must attempt a DC 34 Fortitude save. On a failure, the creature is Dazzled until the end of its next turn. On a critical failure, the creature is dazzled for 1 minute. A dazzled creature can use an Interact action to wick off the light and remove the dazzled condition.
Grab —
WORKS WELL WITH
AnvilLANDHolds enemies inside the Blinding Aura so persistent blindness compounds with lockdown from Grabs and Constrict.
CrasherLANDAdds burst pressure while blinded foes struggle to reposition before Nova Burst resets.
WeaverLANDForces scattered enemies back into the blinding emanation where the Shade maintains control advantage.
PUNISHES
✖ clumping✖ low Fortitude✖ ranged reliance
Double Shade reduces nova-burst threat density and offers no new axis of battlefield control.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Sunburst Corpse in the encounter builder — free, no install.
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