Suvarden
Creature 7 (rare) — beast
Pre-Remaster content. May include legacy alignment.
SnareAnvilLANDVERTICALAERIALbeast
While the Material Plane and the Dimension of Time remain distinct realities, the two share a powerful connection. Suvardens are living embodiments of this connection. A Matter Of Time Suvardens have a connection to the Dimension of Time, but exist more as natives of the Material Plane. As a result, they do not possess the Time trait. Suvardens refuse to elaborate on their place within existence and time. A suvarden first tries to maintain the order of cause and effect with its guidance, but w
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +17; darkvision
Languages aklo, common, fey; telepathy 100 feet
Skills acrobatics +16, athletics +16, diplomacy +17, Lore (any one) +15, nature +15, occultism +15, society +13
Str
+3
Dex
+5
Con
+4
Int
+2
Wis
+4
Cha
+6
AC 24
Fort +15
Ref +14
Will +17
HP 125 (all-around vision)
Immunities confused, controlled, misfortune-effects
Speed 40 feet, climb 20 feet, fly 20 feet
Offense
Melee Antler +16, Damage 2d12+6 piercing
Melee Hoof (reach-10) +16, Damage 2d8+6 bludgeoning
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
Attack of Opportunity —
Reweave Fate (primal) —
Web of Fate (primal) — The suvarden creates a web spun from the threads of fate in a 10-foot burst within 30 feet. The squares filled with the web are difficult terrain. Each square can be cleared of the web by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws. Each time a creature in the web begins to use a move action or enters the web during a move action, it must attempt a DC 25 Will save.
Critical Success The creature is unaffected and doesn't need to attempt further saving throws against the web.
Success The creature is momentarily baffled by glimpses of possible futures and is Off-Guard for 1 round.
Failure Possibilities spun throughout the web overwhelm the creature. It becomes Confused for 1 round.
Critical Failure As failure, but the duration is 1 minute and the creature is Sickened 1 while it's confused.
Critical Success The creature is unaffected and doesn't need to attempt further saving throws against the web.
Success The creature is momentarily baffled by glimpses of possible futures and is Off-Guard for 1 round.
Failure Possibilities spun throughout the web overwhelm the creature. It becomes Confused for 1 round.
Critical Failure As failure, but the duration is 1 minute and the creature is Sickened 1 while it's confused.
Primal Innate Spells DC 25, attack +17
3rd Hypercognition
2nd Augury (×2)
1st True Strike (×3)
Cantrips (3rd) Guidance, Know Direction
WORKS WELL WITH
SniperLAND / AERIALRanged damage from range punishes foes stuck in the difficult terrain this creature conjures, since Striding out costs them extra.
WeaverLANDA debuffing caster lowering Reflex saves compounds the burst effect of the terrain-shaping ability.
MenderLAND / VERTICALSustained healing lets this durable, hard-to-flank creature keep holding its zone through a longer fight.
PUNISHES
✖ clumping✖ flanking tactics✖ movement-dependent tactics
All-Around Vision denies flanking-based Off-Guard, so pairing with a flanker whose value depends on that condition underperforms here.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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