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Svaryr Soldier

Creature 16 (rare) — aesir, monitor

Pre-Remaster content. May include legacy alignment.

AnvilLANDaesirmonitor

Einherjar are mighty warriors chosen by valkyries from the ranks of those slain in terrible and legendary battles. Forged from the souls of the greatest warriors, the implacable einherjar serve as the foot soldiers of pantheons, skilled in handto-hand combat and slaying giants. Einherjar often come from warrior cultures, including Ulfen vikings (like the einherji represented in this entry), particularly fierce pirates from the Shackles, and even Osirian conquerors. They can be chosen from where

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +30; darkvision
Languages common, jotun, skald; tongues
Skills athletics +32, crafting +25, intimidation +29
Str
+8
Dex
+5
Con
+7
Int
+1
Wis
+3
Cha
+5
Items Dagger, Longsword, Sturdy Shield (Greater)
AC 39 Fort +31 Ref +27 Will +25 +4 to will saves vs. fear
HP 295
Resistances piercing 15
Speed 40 feet

Offense

Melee Longsword (magical, versatile-p) +34, Damage 3d8+16 slashing plus 2d6 mental
Melee Fist (agile, unarmed) +32, Damage 3d6+16 bludgeoning
Melee Dagger (agile, magical, versatile-s) +31, Damage 3d4+16 piercing
Ranged Dagger (agile, magical, thrown-10, versatile-s) +31, Damage 3d4+16 piercing

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+4 to Will Saves vs. Fear
Attack of Opportunity
Shield Block
Challenge Foe — The soldier challenges one creature they can see to single combat, attempting to Demoralize that target. This target remains the soldier's foe until it's defeated, it flees, or the encounter ends. The soldier gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature. If the soldier is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first.
Defender of Svaryr — The soldier's melee Strikes with a longsword become infused with the convictions of their duty, and deal an additional 2d6 mental damage against foes they fight while in Svarýr (Already included).
Instant Repair — The soldier Repairs their shield. They can't use this ability if the shield is completely destroyed.
Divine Innate Spells DC 34, attack +26
5th Tongues (Constant)
Divine Focus Spells DC 34, attack +26; 3 Focus Points
4th Word of Freedom, Zeal for Battle
1st Lay on Hands, Weapon Surge

WORKS WELL WITH

FlankerLANDA challenged foe pinned by attack of opportunity opens flanks for precision strikers exploiting diverted attention.
SniperLANDA durable front line absorbs pressure while ranged damage lands uncontested from distance.
WeaverLANDStacked debuffs compound with single-target lockdown to neutralize a priority threat through layered control.

PUNISHES

✖ standing still✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #192: Worst of All Possible Worlds.

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