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Syu Tak-nwa (Level 14)

Creature 14 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

ShadeWeaverLANDhumanoid

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +26
Languages goblin, taldane, tien, ysoki
Skills acrobatics +26, arcana +25, deception +27, medicine +23, nature +23, occultism +29, society +27, thievery +24
Str
+0
Dex
+4
Con
+1
Int
+5
Wis
+3
Cha
+5
Items +2 Greater Striking Jian
AC 34 Fort +21 Ref +27 Will +26
HP 220
Speed 25 feet

Offense

Melee Hair (agile, disarm, finesse, grapple, reach-10, trip, unarmed) +26, Damage 3d6+6 bludgeoning plus Grab
Melee Jian (agile, finesse, magical, versatile-s) +24, Damage 3d6+10 piercing

Abilities

Familiar — Tak-nwa's familiar is an elephant hawk moth named Yon-so. Yon-so has a fly Speed of 40 feet, darkvision, and scent as an imprecise sense to a range of 30 feet.
Empowered Hair — Tak-nwa has mastered using her prehensile hair in combat. She can use her living hair to perform precise tasks such as picking up objects and performing simple Interact actions, and she can automatically Grab with her hair, as the creature ability. She can also deliver hexes through her hair. Whenever Tak-nwa successfully casts a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if her target is within reach, as part of the spellcasting activity she can make a hair Strike against the foe before applying any effects of the hex. If this Strike misses, the hex has no effect.
Grab
Occult Prepared Spells DC 35, attack +27
7th Duplicate Foe, Mask of Terror, Warp Mind
6th Feeblemind, Repulsion, True Seeing
5th Black Tentacles, Chilling Darkness, Synesthesia
4th Blink, Confusion, Phantom Pain
3rd Haste, Paralyze, Slow
2nd Mirror Image, Paranoia, Silence
1st Fear, Ray of Enfeeblement, True Strike
Cantrips (7th) Daze, Forbidding Ward, Guidance, Shield, Telekinetic Projectile
Arcane Focus Spells DC 35, attack +27; 3 Focus Points
7th Cackle, Curse of Death, Malicious Shadow, Needle of Vengeance
Cantrips (7th) Evil Eye

WORKS WELL WITH

AnvilLANDAnvil draws enemy focus while the caster controls positioning from reach with hair maneuvers and area magic.
FlankerLANDFlanker pressures isolated targets the caster debuffs and controls with spells and hair reach.

PUNISHES

✖ melee reliance✖ low Will
Another Shade
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #166: Despair on Danger Island.

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