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Tabellia

Creature 14 — angel, celestial, holy

AnvilMenderLANDAERIALcelestialholy

Tabellias are the elite messengers of the celestial realms, serving deities and celestial armies by delivering messages, performing reconnaissance, and providing support for those in need of aid. They watch over planar travelers and take powerful mortals under their wings to mentor them. Tabellias carry scrolls containing important messages and other celestial secrets. Most creatures, even wicked ones, respect the strength of tabellias and allow them to travel untroubled. Tabellias can form spo

Source: pathfinder-monster-core

Perception +26; darkvision
Languages diabolic, draconic, empyrean; Truespeech
Skills acrobatics +24, diplomacy +26, intimidation +28, religion +24
Str
+8
Dex
+4
Con
+5
Int
+4
Wis
+4
Cha
+6
Items Warhammer
AC 36 Fort +27 Ref +26 Will +22 +1 status to all saves vs. magic
HP 285
Weaknesses unholy 15
Speed 40 feet, fly 75 feet

Offense

Melee Holy Warhammer (holy, magical, shove) +30, Damage 2d8+14 bludgeoning plus 1d4 spirit
(or 2d4 spirit vs. an unholy target)

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Messenger's Amnesty (divine) — An tabellia with a message to deliver is continually protected by the effect of Sanctuary (DC 32 Will). If the angel breaks the sanctuary , the effect returns if the angel ceases hostility for 10 minutes.
Traveler's Aura (aura, divine) — 20 feet.

Creatures in the tabellia's aura are immune to ambient environmental damage from any plane, including severe and extreme heat and cold as well as more otherworldly dangers. The tabellia is never Off-Guard to creatures within their aura.
Stunning Strike
Divine Innate Spells DC 36, attack +28
7th Divine Decree
6th Blessed Boundary
5th Truespeech (Constant)
4th Divine Wrath
3rd Ring of Truth (At will)
2nd Cleanse Affliction, Clear Mind, Invisibility (At Will, Self Only)
1st Heal
Cantrips (7th) Light

WORKS WELL WITH

SnareLAND / AERIALA controller that pins a target adjacent gives the shove-capable warhammer repeated chances to reposition them into a worse spot.
CrasherLAND / AERIALA heavy striker can finish off whoever this angel's warhammer shoves out of position and away from cover.
WeaverLAND / AERIALA divine caster's buffs stack with the angel's protective aura to make the whole encounter's allies harder to whittle down.

PUNISHES

✖ melee reliance✖ ranged reliance✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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