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Tanglebones

Creature 7 (rare) — undead, unholy

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDundeadunholy

Sometimes, when murderer buries a large number of victims in a mass grave, the vengeful spirits of the slain can become similarly tangled together. When these spirits can't untangle, they instead return to their physical remains, fusing into one horrific mass of bones and black, tar-like sludge-a tanglebones. One awful tale speaks of a bitter old dowager who learned that, through a legal loophole, ownership of her estate would revert to her estranged daughter. She murdered her 13 servants, buri

Source: malevolence-bestiary (Pre-Remaster)

Perception +17; darkvision
Languages necril
Skills acrobatics +14, athletics +17, stealth +15
Str
+6
Dex
+3
Con
+4
Int
-2
Wis
+6
Cha
+2
AC 24 Fort +15 Ref +12 Will +17
HP 145 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses bludgeoning 7
Speed 25 feet

Offense

Melee Claw (agile, reach-10, unarmed) +17, Damage 2d8+8 slashing plus Grab
Ranged Hurled Bone (brutal) +17, range 30 feet, Damage 2d4+8 bludgeoning

Abilities

Ectoplasmic Filament
Eerie Flexibility — A tanglebones can shift and adjust its mass to fit into smaller areas, allowing it to fit through tight spaces as if it were a Medium creature. While Squeezing, it can move at its full Speed.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Gnaw
Skeletal Storm — The tanglebones makes a single claw Strike against every creature in reach. These attacks count toward the tanglebones' multiple attack penalty, but the multiple attack penalty doesn't increase until after the tanglebones makes all its attacks.
Sprawled Bones (concentrate) — Until the next time it acts, the tanglebones appears as a sprawling mass of bones. It has an automatic result of 35 on Deception checks and DCs to pass as a grisly but seemingly harmless mess.
Grab

WORKS WELL WITH

WeaverLANDWeaver gathers enemies within the Crasher's reach to maximize Skeletal Storm area coverage.
FlankerLANDFlanker exploits the disruption and damage the Crasher spreads through area attacks.
SniperLANDSniper delivers fire from range while Crasher dominates the close-quarters zone with reach and Grab.

PUNISHES

✖ clumping✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: Malevolence.

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