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Tar Zombie Predator

Creature 7 (uncommon) — mindless, undead, unholy, zombie

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDVERTICALundeadzombieunholy

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +15; darkvision
Skills athletics +17, stealth +11 (+15 in tar pits)
Str
+6
Dex
+0
Con
+4
Int
-5
Wis
+2
Cha
-3
AC 23 Fort +18 Ref +11 Will +15
HP 180 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Weaknesses fire 10, vitality 10, slashing 10
Speed 30 feet, climb 10 feet

Offense

Melee Fist (unarmed) +18, Damage 2d10+10 bludgeoning plus Improved Grab

Abilities

Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Flammable — A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.
Tar-Splattered Charge — The tar zombie predator lurches at its foe. It Strides twice and makes a claw Strike, or strides once and makes two claw Strikes. Both Strikes count toward its multiple attack penalty as normal. It can't make a Tar-Spattered Charge again for 1d4 rounds.
Vomit Tar (primal) — The tar zombie vomits a gout of sticky tar in a 15-foot cone that deals 6d6 bludgeoning damage ((DC 25 Reflex) save). Creatures that fail the save are Slowed 1 and gain fire weakness 5. Both conditions end after 3 rounds or when the tar is scrubbed off (which requires 3 Interact actions). The tar zombie can't Vomit Tar again for 1d4 rounds.
Improved Grab

WORKS WELL WITH

SniperLANDA ranged striker can keep damaging from outside the cone while this grappling brute pins down whoever gets close.
SnareLAND / VERTICALA controller that keeps targets grouped turns the tar cone into a near-guaranteed multi-target hit.
WeaverLANDA caster stays safely behind this durable melee wall while it soaks Reactive Strikes and grabs whoever pushes forward.

PUNISHES

✖ clumping✖ melee reliance✖ low Reflex
Pairing with another heavy melee brute crowds the same grabbed target and wastes actions competing for the same Off-Guard opening.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #177: Burning Tundra.

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