Tashlock Banyan
Creature 12 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerLANDhuman
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +20
Languages common
Skills acrobatics +23, athletics +19, deception +19, diplomacy +17, intimidation +19, society +16, stealth +23, survival +16, thievery +21
Str
+3
Dex
+5
Con
+0
Int
+2
Wis
+2
Cha
+3
Items Composite Shortbow, Rapier, Leather Armor, Chalk, Darkvision Elixir (Lesser), Invisibility Potion
AC 33
Fort +19
Ref +24
Will +19
HP 215
Speed 25 feet
Offense
Melee Rapier (deadly-d8, disarm, finesse, magical) +24, Damage 1d6+11 piercing
Ranged Composite Shortbow (deadly-2d10, magical, propulsive, reload-0) +26, range increment 60 feet, Damage 2d6+11 piercing
Abilities
Swift Sneak — Tashlock can move his full Speed when Sneaking.
Deny Advantage — Tashlock isn't off-guard to creatures of 12th level or lower that are hidden, undetected, flanking, or using surprise attack.
Nimble Dodge —
Pierced Tendon — When Tashlock deals damage to a target on a critical hit, the target is Slowed 2 until the end of Tashlock's next turn.
Quick Draw — Tashlock Interacts to draw a weapon, then Strikes with that weapon.
Sneak Attack — Tashlock deals an extra 3d6 precision damage to Off-Guard creatures.
Sneak Savant — When Tashlock rolls a failure on a Sneak action, he gets a success instead.
Surprise Attack — On the first round of combat, creatures that haven't acted yet are Off-Guard to Tashlock.
WORKS WELL WITH
AnvilLANDAnvil holds enemies in melee range to create flanking for sneak attack precision damage
ShadeLANDShade inflicts off-guard conditions that enable reliable sneak attack without requiring flanking
PUNISHES
✖ not positioning✖ slow initiative✖ standing still
same-role stacking dilutes available flanking opportunities
Works well with · Punishes · Pairing advice
Unlock with Tactics
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