Tendriculos
Creature 7 — fungus, plant
Pre-Remaster content. May include legacy alignment.
AnvilWeaverLANDfungusplant
These strange amalgams of plant and fungus with animal tendencies form where the natural world is corrupted by foul magic or frayed planar boundaries. Tendriculoses are instinctive ambush predators who seek out lightly traveled forest paths and lie in wait in the undergrowth. A tendriculos swallows its prey as quickly as possible and lets its paralytic digestive juices finish the meal, while swiftly restoring itself with the nourishment provided by the trapped creature. When collected, neutraliz
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +15; low-light-vision
Languages fey
Skills athletics +17, stealth +14 (+16 in undergrowth)
Str
+7
Dex
+2
Con
+5
Int
-2
Wis
+3
Cha
+0
AC 25
Fort +17
Ref +12
Will +13
HP 120
Immunities acid
Resistances piercing 5, slashing 5
Weaknesses fire 5
Speed 20 feet
Offense
Melee Bite (reach-10) +18, Damage 2d10+11 piercing plus Grab
Melee Tentacle (agile, reach-15, unarmed) +18, Damage 2d6+11 bludgeoning plus Grab
Abilities
Attack of Opportunity (Tentacle Only) — Tentacle only.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Rampant Growth —
Swallow Whole (attack) — Large, 2d10+7 acid damage plus tendriculos venom, Rupture 14
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Tendriculos Venom (incapacitation, poison) — Saving Throw DC 21 Fortitude
Maximum Duration 6 rounds
Stage 1 Clumsy 2 (1 round)
Stage 2 Clumsy 2 and Slowed 2 (1 round)
Stage 3 Paralyzed (1 round)
Maximum Duration 6 rounds
Stage 1 Clumsy 2 (1 round)
Stage 2 Clumsy 2 and Slowed 2 (1 round)
Stage 3 Paralyzed (1 round)
Grab —
WORKS WELL WITH
CrasherLANDThe Crasher delivers finishing damage against targets the Anvil has grabbed or debilitated with venom and Swallow Whole.
FlankerLANDThe Flanker pushes enemies into the Anvil's reach where its Attack of Opportunity and Grab control the battlefield.
SniperLANDThe Sniper damages pinned or slowed targets from range while the Anvil's reach and bulk discourage closing.
PUNISHES
✖ melee reliance✖ clumping✖ low Fortitude
Multiple large Anvils compete for the same frontline space and may obstruct each other's reach and movement.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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