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Test of Endurance

Hazard 13 — cold, magical, trap

Pre-Remaster content. May include legacy alignment.

The room fills with swirling vortexes of freezing wind that swiftly freeze flesh and chill the bones.

Source: kingmaker-bestiary (Pre-Remaster)

Perception +0
Skills stealth +30
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0 Fort +0 Ref +0 Will +0
HP 0

Abilities

Freezing Wind (cold) — Critical Success The creature takes no damage.

Success The creature takes 1d6 cold damage for each revolution the wheel has been rotated (max 7d6).

Failure The creature takes 2d6 cold damage for each revolution the wheel has been rotated (max 14d6) and becomes Fatigued.

Critical Failure The creature takes 3d6 cold damage for each revolution the wheel has been rotated (max 21d6), becomes Drained 1, and becomes fatigued.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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