The Crows
Creature 17 (rare) — construct
Pre-Remaster content. May include legacy alignment.
CrasherWeaverLANDAERIALconstruct
The most powerful harrowkin are living embodiments of harrow cards. When a harrow deck becomes infused with great magical power, it can produce a harrowkin. Harrowkin Agency Harrowkin lack free will, despite being sapient. All are neutral, even in the case of fabled harrowkin whose legacies force them into specific roles. They do not possess souls. When slain they revert back to the card from which they sprang. Ancient Harrowkin Some harrowkin form from ancient decks, even originating from
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +29; darkvision
Languages common
Skills acrobatics +30, athletics +32, diplomacy +32, occultism +29
Str
+7
Dex
+5
Con
+7
Int
+2
Wis
+4
Cha
+9
Items Greatsword, Harrow Deck (Simple)
AC 40
Fort +32
Ref +30
Will +27
HP 315
Immunities misfortune-effects
Speed 25 feet, fly 40 feet
Offense
Melee Greatsword (magical, versatile-p) +32, Damage 3d12+15 slashing
Ranged Harrow Card (agile, magical, thrown) +30, range increment 20 feet, Damage 3d6+15 piercing
Abilities
Harrowkin Suit (Keys) — Each harrowkin is connected one specific harrow suit and has the following shared abilities.
Note: This ability enables additional automation for the listed abilities.
Note: This ability enables additional automation for the listed abilities.
Read the Cards (occult) — Hammers The harrowkin gains a +2 status bonus to damage rolls.
Keys The harrowkin gains a +1 status bonus to AC.
Shields The harrowkin gains fast healing 5.
Books The harrowkin gains a +1 status bonus to skill checks.
Stars The harrowkin gains a +1 status bonus to saving throws.
Crown The harrowkin can reroll 1 check within the next minute and take the higher result. This is a fortune effect.
Note: The effect will roll the d6 automatically on placement.
Keys The harrowkin gains a +1 status bonus to AC.
Shields The harrowkin gains fast healing 5.
Books The harrowkin gains a +1 status bonus to skill checks.
Stars The harrowkin gains a +1 status bonus to saving throws.
Crown The harrowkin can reroll 1 check within the next minute and take the higher result. This is a fortune effect.
Note: The effect will roll the d6 automatically on placement.
Rowdy Tussle — The Crows begin to roughhouse and knock about all creatures around them. They attempt a single Athletics check to Shove all adjacent creatures. The result of this roll is determined against the creatures' Fortitude DCs.
Shuffle the Deck — Frequency once per day
Requirements The harrowkin has rolled initiative
Effect At the end of the current round, all creatures currently in initiative reroll their initiative, using the same modifiers as their original initiative roll, and use the new initiative values for all following rounds..
Requirements The harrowkin has rolled initiative
Effect At the end of the current round, all creatures currently in initiative reroll their initiative, using the same modifiers as their original initiative roll, and use the new initiative values for all following rounds..
Occult Innate Spells DC 35, attack +27
8th Uncontrollable Dance
7th Visions of Danger
4th Confusion, Dimension Door
2nd Augury
1st Ill Omen (At Will)
Cantrips (8th) Daze, Detect Magic, Ghost Sound, Telekinetic Projectile
WORKS WELL WITH
AnvilLANDAnvil capitalises on Rowdy Tussle shoves by pinning scattered foes against terrain.
SniperLANDSniper benefits from the initiative repositioning from Shuffle the Deck to act before key enemies.
FlankerLANDFlanker exploits the off-guard openings created by Rowdy Tussle's forced movement.
PUNISHES
✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
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