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The Disciples

Creature 7 (unique) — undead, unholy

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDundead

An unrisen is a mangled conglomeration of splintered bones, decaying organs, and rotting flesh, created when a ritual such as resurrect goes catastrophically wrong. Immense care must be taken, for if the ritual is a critical failure, an unrisen can be the result—as many a ritualist has learned to their horror. Unrisen are barely intelligent, aware only of the agony constantly inflicted by their flawed creation and their resentment for the living. They tend to attack the casters involved in the

Source: crown-of-the-kobold-king-bestiary (Pre-Remaster)

Perception +15; darkvision, lifesense 30 feet
Languages dwarven; (can't speak any language)
Skills athletics +17, stealth +14
Str
+6
Dex
+3
Con
+4
Int
-2
Wis
+4
Cha
+2
AC 22 Fort +17 Ref +14 Will +15
HP 130 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet

Offense

Melee Jaws (deadly-d10, magical, unarmed) +17, Damage 2d8+9 piercing
Melee Claw (agile, magical, unarmed) +17, Damage 2d6+9 slashing

Abilities

Lifesense 30 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Rise Again (occult) — If the Disciples is reduced to 0 Hit Points by means other than fire damage, disintegration, or its resurrection vulnerability, it returns to unlife at the start of its next turn. It has 45 Hit Points and is Prone in the space in which it was destroyed. The Disciples can't be returned by this ability again for 1 hour.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Agonized Howl (auditory, mental, occult) — The unrisen howls in pain at its cursed existence. Creatures within a 30-foot emanation take 6d8 mental damage (DC 25 Will). The unrisen can't use Agonized Howl again for 1d4 rounds.
Awful Approach — The unrisen reshapes its grotesque form to move swiftly. It Strides twice. Any living creature that can see the unrisen during this movement must succeed at a DC 22 Fortitude save or be Sickened 1 (Sickened 2 on a critical failure). This is a mental and visual effect. The unrisen can't use Awful Approach again for 1d4 rounds.

WORKS WELL WITH

ShadeLANDCrasher's Agonized Howl softens the whole cluster while Shade picks off isolated stragglers.
FlankerLANDAwful Approach Sickens enemies, lowering their defenses and making them vulnerable to Flanker precision.
MenderLANDMender sustains Crasher through repeated Rise Again cycles and can supply the fire damage needed to end it permanently.

PUNISHES

✖ clumping✖ low Will✖ no fire damage
Pairing two undead Anvils may overload the party with void-healing dependency.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: Crown of the Kobold King.

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