The Final Herald
Creature 12 (unique) — human, humanoid
ShadeWeaverLANDhumanhumanoid
Source: curtain-call-bestiary
Perception +20
Languages aklo, common, diabolic
Skills deception +21 (+23 to Impersonate a forgettable background character), intimidation +21, occultism +23, religion +18, stealth +22
Str
+2
Dex
+2
Con
+2
Int
+5
Wis
+2
Cha
+3
Items Battle Axe, Hide Armor, Clandestine Cloak (Greater)
AC 32
Fort +21
Ref +19
Will +21
+2 status to will vs. controlled
HP 164
Speed 30 feet
Offense
Melee Battle Axe (magical, sweep) +9, Damage 1d8+2 slashing
Abilities
+2 Status to Will Vs. Controlled —
Obsessive Servant — If the Final Herald succeeds at a saving throw against an effect that would grant another control over her, she critically succeeds instead.
Ashen Curse (curse, emotion, fear, mental, misfortune) — Frequency once per day
Effect The Final Herald points at a sapient creature she can see within 30 feet and warns them, "You have been seen by the Ashen Man!"; the target automatically understands this curse in their native language and is filled with dread that some potent otherworldly force has taken an interest in a devastating impending doom that will affect them personally sometime soon. The target must attempt a DC 32 Will save.
Critical Success The target is unaffected.
Success The target becomes Slowed 1 for 1 round by the sudden, intense fear.
Failure The target becomes Frightened 1 and is slowed 1 for as long as they remain frightened. Thereafter, whenever the target becomes frightened, they also become slowed 1 for as long as they remain frightened; this effect is permanent until the curse is removed.
Critical Failure As failure, and the target must roll twice and use the worst result whenever attempting a saving throw against any fear or mental effect.
Effect The Final Herald points at a sapient creature she can see within 30 feet and warns them, "You have been seen by the Ashen Man!"; the target automatically understands this curse in their native language and is filled with dread that some potent otherworldly force has taken an interest in a devastating impending doom that will affect them personally sometime soon. The target must attempt a DC 32 Will save.
Critical Success The target is unaffected.
Success The target becomes Slowed 1 for 1 round by the sudden, intense fear.
Failure The target becomes Frightened 1 and is slowed 1 for as long as they remain frightened. Thereafter, whenever the target becomes frightened, they also become slowed 1 for as long as they remain frightened; this effect is permanent until the curse is removed.
Critical Failure As failure, and the target must roll twice and use the worst result whenever attempting a saving throw against any fear or mental effect.
Patron — Starless Shadow (Ashen Man)
Quickened Casting (concentrate, spellshape) — Frequency once per day
Effect If the Final Herald's next action is to cast a 4th-rank or lower cantrip or spell, reduce the number of actions to cast it by 1 (minimum 1 action).
Effect If the Final Herald's next action is to cast a 4th-rank or lower cantrip or spell, reduce the number of actions to cast it by 1 (minimum 1 action).
Share Senses (concentrate) — Frequency once every 10 minutes
Effect The Final Herald projects her senses into her familiar, Skurg. When she does, she loses all sensory information from her own body, but can sense through Skurg's body for up to 1 minute. She can Dismiss this effect.
Effect The Final Herald projects her senses into her familiar, Skurg. When she does, she loses all sensory information from her own body, but can sense through Skurg's body for up to 1 minute. She can Dismiss this effect.
Sneak Attack — The Final Herald deals 3d6 extra precision damage to Off-Guard creatures.
Occult Prepared Spells DC 32, attack +24
6th Phantasmal Calamity
4th Fly, Translocate (×2), Vision of Death
3rd Blindness, Chilling Darkness, Paralyze
2nd Blur, Dispel Magic, Invisibility, See the Unseen, Silence
1st Command, Enfeeble, Fear (×2), Soothe
Cantrips (6th) Figment, Light, Prestidigitation, Shield, Telekinetic Projectile
Occult Focus Spells DC 32, attack +24; 3 Focus Points
3rd Malicious Shadow
1st Needle of Vengeance, Patron's Puppet
Cantrips (3rd) Shroud of Night
WORKS WELL WITH
AnvilLANDThe Anvil's sticky front-line presence creates the off-guard condition the Shade needs to deliver precision damage from stealth.
CrasherLANDHigh burst damage on distracted or debuffed targets compounds the Shade's crowd-control spell effects before saves can recover.
FlankerLANDA second mobile body reliably sets off-guard and shares positioning pressure, compensating for the Shade's weak melee attack.
PUNISHES
✖ low Will✖ clumping
fragile skirmisher pair
Works well with · Punishes · Pairing advice
Unlock with Tactics
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