The Gardener
Creature 16 (unique) — ghost, incorporeal, spirit, undead, unholy
Pre-Remaster content. May include legacy alignment.
WeaverShadeAERIALundeadghostspiritunholy
Source: kingmaker-bestiary (Pre-Remaster)
Perception +24; darkvision
Languages common, gnomish, halfling
Skills crafting +28, deception +33, nature +26, religion +26, stealth +30
Str
-5
Dex
+6
Con
+3
Int
+6
Wis
+2
Cha
+9
AC 36
Fort +27
Ref +30
Will +26
HP 220 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 15
Speed 0 feet, fly 25 feet
Offense
Melee Spectral Hand (agile, finesse, magical) +27, Damage 2d8+12 void
Abilities
Site Bound — A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — Releasing the nereid and allowing her to leave this place (or, alternatively, killing her) allows the Gardener to move on to the afterlife.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Corrupting Gaze — The ghost stares at a creature it can see within 30 feet. The target takes 9d6 void damage with a DC 37 Will save.
A creature that fails its save is also Stupefied 1 for 1 minute.
A creature that fails its save is also Stupefied 1 for 1 minute.
Draining Touch — With a touch, the ghost attempts to drain a living creature's life force. It makes a ghostly hand Strike but deals no damage on a hit.
Instead, the target becomes Drained 1 for 1 day, and the ghost regains max 1,floor @actor.level/2 healing{HP equal to half its own level}.
Instead, the target becomes Drained 1 for 1 day, and the ghost regains max 1,floor @actor.level/2 healing{HP equal to half its own level}.
Quickened Casting (concentrate, spellshape) — Frequency once per day.
If the Gardener's next action is to cast a 6th- or lower level spell, reduce the number of actions to cast it by 1 (minimum 1 action).
If the Gardener's next action is to cast a 6th- or lower level spell, reduce the number of actions to cast it by 1 (minimum 1 action).
Telekinetic Assault (divine) — The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 9d6 bludgeoning damage, subject to a DC 37 Reflex save.
Arcane Spontaneous Spells DC 34, attack +28
6th Vampiric Exsanguination
5th Black Tentacles
4th Confusion, Phantasmal Killer
3rd Haste, Slow
2nd Mirror Image
1st Ray of Enfeeblement
Cantrips (8th) Dancing Lights, Daze, Electric Arc, Ray of Frost, Telekinetic Projectile
WORKS WELL WITH
SniperAERIALSniper finishes softened targets from range while the Weaver's area debuffs and drain condition control approach lanes.
CrasherAERIALCrasher capitalizes on stupefied and drained foes while the Weaver applies pressure from incorporeal positioning.
PUNISHES
✖ clumping✖ melee w/o ghost touch✖ low Fortitude
aerial-only habitat
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run The Gardener in the encounter builder — free, no install.
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