← Bestiary index

The Rabbit Prince

Creature 17 (unique) — halfling, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerSniperLANDhumanoid

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +31; superior senses
Languages common, halfling
Skills acrobatics +32, crafting +26, deception +29, Harrow Lore +28, intimidation +29, occultism +28, stealth +32, thievery +32
Str
+1
Dex
+7
Con
+2
Int
+1
Wis
+5
Cha
+4
Items Blade of the Rabbit Prince, Hardened Harrow Deck, Tin Crown
AC 40 Fort +27 Ref +34 Will +26
HP 315
Speed 25 feet (freedom of movement, quick movements)

Offense

Melee Blade of the Rabbit Prince (agile, finesse, magical, versatile-s) +34, Damage 3d6+13 piercing
Ranged Harrow Card (agile, deadly-d10, magical, thrown-20) +34, Damage 3d4+13 piercing

Abilities

Halfling Luck (fortune) — Frequency once per day

Trigger The Rabbit Prince fails a skill check or a saving throw

Effect The Rabbit Prince rerolls the triggering check, but he must use the new result, even if it's worse.
Perfect Will — If the Rabbit Prince rolls a success on a Will save, he gets a critical success instead, and if he rolls a critical failure, he gets a failure instead.
Superior Senses — The Rabbit Prince automatically critically succeeds at Seek actions to find hidden or undetected creatures within 30 feet and at flat checks to target creatures within 30 feet that are concealed or hidden from him.
Bloody Jab — Whenever the Rabbit Prince deals piercing damage, he also deals 2d10 persistent bleed damage.
Darting Flurry — The Rabbit Prince Strides and makes a blade of the Rabbit Prince Strike and a harrow card Strike at any point during the Stride. His multiple attack penalty increases only after both attacks.
Occult Rituals — DC 38; imprisonment , inveigle
Quick Movements — The Rabbit Prince doesn't trigger reactions with his movement or with any use of the Thievery skill.
Occult Innate Spells DC 38, attack +28
6th Baleful Polymorph (At Will), Phantasmal Calamity
5th Synesthesia
4th Freedom of Movement (Constant)
2nd Resist Energy

WORKS WELL WITH

AnvilLANDAn anvil holds the enemy front line so the Prince can use Darting Flurry to weave through and eliminate priority targets.
WeaverLANDA weaver's forced movement and debuffs create openings for the Prince's precise strikes and set up occult ritual conditions.
MenderLANDA mender keeps the Prince upright through extended skirmishes and removes persistent bleed when aggressive positioning backfires.

PUNISHES

✖ AoO reliance✖ stealth reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #160: Assault on Hunting Lodge Seven.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run The Rabbit Prince in the encounter builder — free, no install.

Open in PathfinderGM →