Theater Phantasm
Creature 16 (uncommon) — incorporeal, undead
Pre-Remaster content. May include legacy alignment.
WeaverAERIALLANDundead
Theater phantasms are amalgamations of the spiritual and emotional energy given up by entertainers and audiences of powerful performances.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +32; lifesense 100 feet, tremorsense (imprecise) 100 feet; all-around vision
Languages common, necril; up to four others
Skills intimidation +30, performance +35, society +30, Theater Lore +36
Str
-5
Dex
+4
Con
+6
Int
+2
Wis
+5
Cha
+9
AC 36
Fort +28
Ref +25
Will +30
HP 260 (emotional consumption, dramatic return, void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 40 feet
Offense
Melee Spectral Hand (finesse, magical) +30, Damage 3d10+15 void
Ranged Impromptu Props (magical) +28, range increment 30 feet, Damage 3d12+18 bludgeoning
Abilities
Tremorsense 100 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Bonded Theater — A theater phantasm can't travel more than 50 feet from the theater (or similar location) where it was created.
Lifesense 100 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
Catharsis (emotion, mental, occult) — When a theater phantasm is destroyed, it emits waves of emotional energy. All creatures within 50 feet take 10d6 mental damage (DC 34 Will) as they experience a crushing barrage of emotions.
Dramatic Return (occult) — A destroyed theater phantasm slowly reforms to full strength over the course of 1 week. The only way to permanently destroy the phantasm is to reduce it to 0 Hit Points during a performance occurring in its bonded theater.
Emotional Consumption (emotion, occult) — If a theater phantasm is within 100 feet of an audience of 20 or more intelligent beings witnessing a performance in its bonded theater, it gains fast healing 20.
Spotlight (emotion, light, occult) — Frequency once per round
Effect The theater phantasm draws attention to a creature it admires. The phantasm designates a target other than itself within 50 feet with a subtle spotlight, giving the target a +2 status bonus to Performance checks and resistance 10 to mental damage for 1 minute. If it uses this ability again on a new target, the former creature loses its spotlight.
Effect The theater phantasm draws attention to a creature it admires. The phantasm designates a target other than itself within 50 feet with a subtle spotlight, giving the target a +2 status bonus to Performance checks and resistance 10 to mental damage for 1 minute. If it uses this ability again on a new target, the former creature loses its spotlight.
WORKS WELL WITH
AnvilLANDAnvil holds the theater floor while the phantasm controls engagement from above with Spotlight and emotional aura.
SniperLANDSniper delivers consistent damage from within the bonded theater while the phantasm manipulates target priority.
ShadeLANDShade capitalizes on distraction created by Spotlight to isolate and pressure key targets.
PUNISHES
✖ clumping✖ low Will✖ melee reliance
bonded theater restricts movement beyond 50 feet of its anchor location
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Theater Phantasm in the encounter builder — free, no install.
Open in PathfinderGM →