Theletos
Creature 7 — aeon, monitor
WeaverLANDAERIALaeonmonitordivine
Theletoses maintain the balance between fate and free will. A theletos is a roughly spherical mass of crystals from which emerge four limbs, each split at the elbow and ending in three-fngered hands. A pair of crystalline tentacles also emerges from its body. Those who have been damaged by a theletos's tentacles describe being presented with a disorienting dilemma: they feel forced to make a single choice while simultaneously being overwhelmed by the endless options available to choose from. The
Source: pathfinder-monster-core-2
Perception +18; darkvision
Languages envisioning
Skills arcana +16, intimidation +16, religion +18, stealth +15
Str
+4
Dex
+4
Con
+3
Int
+3
Wis
+5
Cha
+3
AC 25
Fort +16
Ref +13
Will +18
+1 status to all saves vs. magic
HP 125
Weaknesses spirit 5
Speed 25 feet, fly 25 feet
Offense
Melee Fist (magical, unarmed) +17, Damage 2d10+8 bludgeoning
Melee Tentacle (agile, magical, unarmed) +17, Damage 2d8+8 slashing plus Fate Drain
Abilities
Envisioning — When a theletos conveys information, it does so wordlessly through psychic projections. This acts as Telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A theletos can use this ability to communicate flawlessly with any other aeon on the same plane.
+1 Status to All Saves vs. Magic —
Fate Drain (curse, divine, mental) — A creature damaged by the theletos's tentacle must succeed at a DC 22 Will save or become Stupefied 1.
As long as the creature is stupefied, it can no longer benefit from fortune effects. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.
As long as the creature is stupefied, it can no longer benefit from fortune effects. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.
Wrath of Fate (curse, divine, mental, misfortune) — The theletos releases a 60-foot cone of energy from its center. Creatures in the cone become overwhelmed with the knowledge of various fates that destiny has in store for them and lack of clear pathways to these potential futures. They must succeed at a DC 26 Will save or be Slowed 1 indefinitely.
An affected creature can choose to roll twice when it attempts an attack, saving throw, or skill check and take the lower result. Regardless of the outcome, that creature is no longer slowed after that roll.
The theletos can't use Wrath of Fate again for 1d4 rounds.
An affected creature can choose to roll twice when it attempts an attack, saving throw, or skill check and take the lower result. Regardless of the outcome, that creature is no longer slowed after that roll.
The theletos can't use Wrath of Fate again for 1d4 rounds.
Divine Innate Spells DC 25, attack +17
4th Outcast's Curse, Suggestion
3rd Enthrall
2nd Augury (At will), Cleanse Affliction, Dispel Magic, Stupefy
1st Charm
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline buys time for the theletos to keep stacking Stupefied and denying fortune effects at range.
CrasherLAND / AERIALA bursting striker capitalizes on targets already Stupefied and unable to reroll their way out of trouble.
SniperLAND / AERIALRanged pressure keeps damage flowing while the theletos focuses on debuffing from within its cone's reach.
PUNISHES
✖ fortune-effect reliance✖ clumping✖ low Will
Avoid a second Weaver; the encounter only needs one debuff-focused caster shutting down saves and fortune effects.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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