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Therapeutic Healer

Creature 7 — human, humanoid

MenderLANDhuman

Some healers feel great empathy for their charges and take great pains to help shoulder their allies' burdens both in and out of combat. The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.

Source: pathfinder-npc-core

Perception +14; (+16 to Sense Motive)
Languages common; two additional humanoid languages
Skills diplomacy +17, medicine +17, occultism +16, performance +15, society +14
Str
+2
Dex
+1
Con
+0
Int
+3
Wis
+3
Cha
+4
Items Staff, Chain Shirt, Healer's Toolkit (Expanded)
AC 24 Fort +15 Ref +12 Will +18
HP 110
Resistances mental 5
Speed 25 feet

Offense

Melee Staff (two-hand-d8) +13, Damage 1d8+6 bludgeoning
Melee Fist (agile, nonlethal, unarmed) +13, Damage 1d4+6 bludgeoning

Abilities

Doctor's Hand — When the therapeutic healer rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.
Emotionally Invested (emotion, healing, mental) — When the therapeutic healer casts a spell with the healing trait on a creature other than themself, the healer regains HP equal to the spell's rank.
Therapeutic Care — When Treating Wounds, the therapeutic healer can treat up to four targets. If they succeed at a DC 20 check to Treat Wounds, they can also reduce the value of one Clumsy, Enfeebled, or Stupefied condition affecting a single patient by 1. They can reduce a Drained or Doomed condition instead if they succeed at a DC 30 check. This can't reduce permanent doomed conditions.
+2 to Sense Motive
Occult Spontaneous Spells DC 25, attack +17
3rd Veil of Privacy
2nd Cleanse Affliction, Clear Mind, Clear Mind, Status, Translate
1st Protection, Sanctuary, Soothe, Soothe, Soothe, Soothe
Cantrips (4th) Guidance, Message, Prestidigitation, Shield, Telekinetic Projectile
Occult Focus Spells DC 25, attack +17; 2 Focus Points
1st Hymn of Healing

WORKS WELL WITH

AnvilLANDAn anvil intercepts threats so the healer can multi-target Treat Wounds and reduce debilitating conditions without interruption.
FlankerLANDA flanker cycles in and out of melee, relying on sustained healing between engagements while the healer's therapeutic care strips debuffs.

PUNISHES

✖ debuffs✖ area damage✖ mental attacks
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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