Thessekka
Creature 14 (unique) — humanoid, xulgath
Pre-Remaster content. May include legacy alignment.
SniperWeaverLANDSUBTERRANEANhumanoidxulgath
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +26; darkvision, tremorsense (imprecise) 30 feet
Languages aklo, common, draconic, sakvroth
Skills arcana +24, athletics +28, crafting +28 (+30 to Craft alchemical items), intimidation +23, medicine +24, nature +22, survival +22
Str
+6
Dex
+1
Con
+4
Int
+4
Wis
+2
Cha
+1
Items Acid Flask (Greater) (Infused), Alchemist's Fire (Greater) (Infused) (2), Frost Vial (Greater) (Infused) (2), Tanglefoot Bag (Greater) (Infused), Alchemist Goggles (Greater), Expert Alchemist's Tools, Formula Book, Ring of Stoneshifting, Infused Reagents (8), Bravo's Brew (Moderate) (Infused), Quicksilver Mutagen (Greater) (Infused)
AC 35
Fort +26
Ref +19
Will +22
HP 255
Resistances physical 14
Speed 20 feet, burrow 10 feet
Offense
Melee Jaws (unarmed) +28, Damage 3d8+12 piercing
Melee Claw (agile, unarmed) +28, Damage 3d6+12 slashing plus Grab
Ranged Acid Flask (Greater) (Infused) (splash) +27, range increment 30 feet, Damage 1 acid plus 3d6 acid plus 3 acid
Ranged Alchemist's Fire (Greater) (Infused) (splash) +27, range increment 30 feet, Damage 3d8 fire plus 3 fire plus 3 fire
Ranged Frost Vial (Greater) (Infused) (splash) +27, range increment 30 feet, Damage 3d6 cold plus 3 cold
Ranged Tanglefoot Bag (Greater) (Infused) +27, range increment 30 feet, Damage 0 bludgeoning
Abilities
Tremorsense (Imprecise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Infused Items — Thessekka carries the following infused items: 1 Acid Flask (Greater), 2 Alchemist's Fire (Greater), 1 Bravo's Brew (Moderate), 2 Frost Vial (Greater), 1 Quicksilver Mutagen (Greater), 1 Tanglefoot Bag (Greater). These items last for 24 hours, or until the next time Thessekka makes her daily preparations.
Powerful Stench (aura, olfactory) — 30 feet. A creature that enters the area must attempt a DC 34 Fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within range of Thessekka's stench, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Alchemical Formulas — Acid Flask (Greater), Alchemist's Fire (Greater), Antidote (Greater), Bravo's Brew (Moderate), Comprehension Elixir (Greater), Frost Vial (Greater), Quicksilver Mutagen (Greater), Stone Fist Elixir, Tanglefoot Bag (Greater)
Earthen Blow (earth) — Frequency once per round
Effect Thessekka commands nearby earth to attack a foe. Thessekka makes a claw Strike against a creature that is within 60 feet of her and 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The Strike originates from the surface's square and has a reach of 10 feet. On a critical hit, the target is also knocked Prone.
Effect Thessekka commands nearby earth to attack a foe. Thessekka makes a claw Strike against a creature that is within 60 feet of her and 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The Strike originates from the surface's square and has a reach of 10 feet. On a critical hit, the target is also knocked Prone.
Earthen Torrent (earth) — Frequency once per minute
Requirements Thessekka is standing on or next to at least 10 cubic feet of dirt, stone, or other earthen material
Effect Thessekka creates a violent wave of roiling earth. Creatures in a 15-foot cone take 10d10 bludgeoning damage (DC 34 Reflex save; on a critical failure, creatures are also knocked Prone).
Requirements Thessekka is standing on or next to at least 10 cubic feet of dirt, stone, or other earthen material
Effect Thessekka creates a violent wave of roiling earth. Creatures in a 15-foot cone take 10d10 bludgeoning damage (DC 34 Reflex save; on a critical failure, creatures are also knocked Prone).
Expanded Splash — Thessekka's bombs with the splash trait deal 4 additional splash damage and deal splash damage to all creatures within 10 feet.
Quick Alchemy — Cost 1 batch of infused reagents
Effect Thessekka creates a single alchemical item from her formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the end of her next turn.
Effect Thessekka creates a single alchemical item from her formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the end of her next turn.
Quick Bomber — Thessekka Interact to draw a bomb, then Strikes with it.
Stone Throes (earth) — Thessekka turns her own body into solid stone like a statue and immediately becomes Petrified. Any creature grabbed or restrained by her becomes Immobilized; to get free, the creature must damage the statue enough to break it or succeed at a DC 36 Acrobatics check to Escape. The only action Thessekka can take while petrified is to use Stone Throes again to end the effect.
Grab —
Primal Innate Spells DC 34, attack +26
4th Shape Stone
WORKS WELL WITH
AnvilLAND / SUBTERRANEANAn anvil pins enemies inside the stench aura and within the sniper's expanded splash radius.
WeaverLAND / SUBTERRANEANA weaver's terrain control bunches foes for the sniper's splash bombs and Earthen Blow.
FlankerLAND / SUBTERRANEANA flanker keeps enemies positioned in the stench aura while the sniper bombards from range.
PUNISHES
✖ clumping✖ mobility reliance✖ low Fortitude
Another sniper would compete for bomb-optimal positioning.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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