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Thresholder Disciple

Creature 14 (rare) — human, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherFlankerLANDhumanoid

Source: kingmaker-bestiary (Pre-Remaster)

Perception +26; unseen sight
Languages aklo, hallit
Skills acrobatics +27, athletics +28, intimidation +26 (+28 to Demoralize), religion +25, stealth +25, Yog-Sothoth Lore +24
Str
+5
Dex
+5
Con
+2
Int
+0
Wis
+4
Cha
+2
Items Handwraps of Mighty Blows, Shuriken (10), Robes, Religious Symbol of Yog-Sothoth, Elixir of Life (Major)
AC 36 Fort +23 Ref +28 Will +25 evasion
HP 255
Resistances mental 10
Speed 40 feet

Offense

Melee Fist (agile, magical, unarmed) +29, Damage 3d6 mental plus 2d6+11 bludgeoning
Melee Lurker Claw (forceful, magical, parry, unarmed) +29, Damage 2d12+11 slashing plus 3d6 mental
Ranged Shuriken (agile, reload-0, thrown-20) +28, Damage 3d6 mental plus 1d4+11 piercing

Abilities

Unseen Sight — The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of Truesight, provided they are located within a region under the influence of Yog- Sothoth.
Evasion — When the disciple rolls a success on a Reflex save, they get a critical success instead.
Guarded Movement — The disciple gains a +4 circumstance bonus to AC against reactions triggered by their movement.
Outside of Time — The Thresholder Disciple exists outside of time; they don't age, don't need food or drink to survive, and can't be Quickened or Slowed unless they choose to be.
Flurry of Blows (flourish) — Frequency Once per turn

Effect The disciple makes two unarmed Strikes. If both hit the same creature, combine their damages for the purposes of resistances and weaknesses. The disciple's multiple attack penalty applies normally to these Strikes.
Lurker Stance (stance) — The disciple takes the stance of the Lurker at the Threshold, full of menace and danger. The disciple can make lurker claw unarmed attacks. These deal 1d12 slashing damage; are in the brawling group; and have the parry, forceful, and unarmed traits. While in this stance, if the disciple succeeds or critically succeeds at a check to Demoralize a target, the target must succeed at a DC 34 Will saving throw or be Stupefied 1 (Stupefied 3 on a critical failure) for 1 minute.
Ominous Mien
Temporal Strikes — The disciple's Strikes force the creature hit to endure a deluge of unfamiliar memories from a combination of past lives and parallel existences, causing an additional 3d6 mental damage with a successful hit.

WORKS WELL WITH

AnvilLANDAn Anvil holds the frontline so the Crasher can use speed and Guarded Movement to bypass and strike priority targets.
WeaverLANDA Weaver's control effects create safe approach lanes for the Crasher's high-speed charge into the backline.
ShadeLANDA Shade debuffs enemy saves, making the Crasher's mental damage from Temporal Strikes land more reliably.

PUNISHES

✖ reaction reliance✖ low Will✖ damage resistance
dual Crasher overextends the engagement and leaves no anchor
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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