Thresholder Hermeticist
Creature 16 (rare) — human, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherWeaverLAND
Source: kingmaker-bestiary (Pre-Remaster)
Perception +29; unseen sight
Languages aklo, hallit
Skills acrobatics +29, crafting +31, intimidation +25, medicine +27, occultism +31, stealth +27, survival +27, Yog-Sothoth Lore +31
Str
+2
Dex
+5
Con
+3
Int
+5
Wis
+3
Cha
+1
Items Dagger, Acid Flask (Greater) (Infused) (14), Studded Leather Armor, Alchemist's Tools, Religious Symbol of Yog-Sothoth, Antidote (Major), Eagle Eye Elixir (Major) (Infused) (2), Elixir of Life (Major) (Infused) (3), Mistform Elixir (Greater) (Infused) (2)
AC 39 (concealed)
Fort +28
Ref +30
Will +26
juggernaut
HP 290
Resistances mental 15
Speed 25 feet
Offense
Melee Dagger (agile, finesse, magical, versatile-s) +31, Damage 3d4+8 piercing plus Cruel Anatomist
Ranged Greater Acid Flask (splash) +31, range increment 30 feet, Damage 1 acid plus 3d6 acid plus 3 acid
10 foot splash
Abilities
Infused Items — A Thresholder Hermeticist carries the following infused items, which last for 24 hours or until the next time the Thresholder Hermeticist makes their daily preparations: infused Acid Flask (Greater) (14), infused Eagle Eye Elixir (Major) (2), infused Elixir of Life (Major) (3), infused Mistform Elixir (Greater) (2).
Unseen Sight — The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of Truesight, provided they are located within a region under the influence of Yog- Sothoth.
Juggernaut — When the Thresholder Hermeticist rolls a success on a Fortitude save, they get a critical success instead.
Outside of Time — The Thresholder Hermeticist exists outside of time; they don't age, don't need food or drink to survive, and can't be Quickened or Slowed unless they choose to be.
Bomber — When throwing an alchemical bomb with the splash trait, the Thresholder Hermeticist can deal splash damage to only their primary target instead of the usual splash area.
Cruel Anatomist — The Thresholder Hermeticist deals an additional 2d8 bleed damage with melee Strikes. A creature who bleeds for 2 rounds from this becomes Enfeebled 1 for as long as it continues bleeding.
Quick Bomber — The Thresholder Hermeticist Interacts to draw an alchemical bomb, then Strikes with it.
WORKS WELL WITH
AnvilLANDAnvil holds enemies in bomb splash range while the Crasher prioritizes area denial and persistent damage.
MenderLANDMender sustains the Crasher through extended engagements while it prioritizes persistent bleed and enfeebled pressure.
PUNISHES
✖ clumping✖ melee reliance✖ standing still✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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