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Thresholder Mystic

Creature 17 (rare) — human, humanoid

Pre-Remaster content. May include legacy alignment.

WeaverMenderLANDhumanhumanoid

Source: kingmaker-bestiary (Pre-Remaster)

Perception +31; unseen sight
Languages aklo, hallit
Skills acrobatics +28, deception +30, intimidation +32, medicine +31, occultism +30, religion +33, Yog-Sothoth Lore +32
Str
+0
Dex
+4
Con
+1
Int
+2
Wis
+6
Cha
+5
Items Dagger, Leather Armor, Religious Symbol of Yog-Sothoth
AC 41 Fort +27 Ref +29 Will +33 resolve
HP 315
Speed 25 feet

Offense

Melee Dagger (agile, finesse, magical, versatile-s) +31, Damage 3d4+6 piercing

Abilities

Unseen Sight — The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of Truesight, provided they are located within a region under the influence of Yog- Sothoth.
Outside of Time — The Thresholder Mystic exists outside of time; they don't age, don't need food or drink to survive, and can't be Quickened or Slowed unless they choose to be.
Resolve — When the mystic rolls a success on a Will save, they get a critical success instead.
Divine Font — Harm
Reminder of Doom (auditory, concentrate, emotion, linguistic, mental) — The mystic reminds their allies of the punishments awaiting those who fail Yog-Sothoth. The mystic and their allies within 60 feet gain a +2 status bonus to attack rolls and damage rolls until the end of the mystic's next turn.
Steady Spellcasting — If a reaction would disrupt the Thresholder Mystic's spellcasting action, they attempt a DC 15 Flat; on a success, the action isn't disrupted.
Divine Prepared Spells DC 39, attack +30
9th Overwhelming Presence, Telepathic Demand
7th Divine Decree, Eclipse Burst
6th Blade Barrier, Spirit Blast, True Seeing
5th Prying Eye, Sending, Tongues
4th Air Walk, Discern Lies
3rd Blindness, Crisis of Faith, Dream Message, Locate
2nd Darkness, Deafness, Dispel Magic, Silence (×2)
1st Bless, Command, Harm (×6), Heal (×2), Sanctuary
Cantrips (9th) Daze, Disrupt Undead, Forbidding Ward, Guidance, Message
Divine Focus Spells DC 38, attack +30; 2 Focus Points
4th Stasis
1st Delay Consequence

WORKS WELL WITH

CrasherLANDA Crasher benefits greatly from Reminder of Doom's attack and damage bonus while the Weaver controls the battlefield with divine magic.
AnvilLANDAn Anvil holds the line under the Mystic's buffs, while Resolve and Steady Spellcasting protect the caster from common anti-frontline tactics.
SniperLANDA Sniper receives the attack bonus from Reminder of Doom and pressures enemies from range, keeping the Weaver free to cast.

PUNISHES

✖ spell disruption✖ Will targeting
double Weaver — redundant control and support roles reduce party diversity against varied encounter demands.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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