Tiger Lord Hill Giant (TL2)
Creature 12 (unique) — earth, giant, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDgiantearth
Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards. Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot. Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a
Source: kingmaker-bestiary (Pre-Remaster)
Perception +20; low-light-vision
Languages common, jotun
Skills athletics +25, intimidation +20
Str
+7
Dex
+2
Con
+5
Int
-2
Wis
+4
Cha
+0
Items Greatclub, Hide Armor, Sack for Holding Rocks
AC 33
Fort +24
Ref +19
Will +22
HP 250
Speed 35 feet
Offense
Melee Greatclub (backswing, reach-10, shove) +27, Damage 3d10+13 bludgeoning
Melee Fist (agile, reach-10, unarmed) +26, Damage 3d6+13 bludgeoning
Ranged Rock (brutal) +23, range increment 120 feet, Damage 2d8+13 bludgeoning plus Rock
Abilities
Catch Rock —
Knockback —
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Wide Swing — The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach.
This counts as two attacks for the hill giant's multiple attack penalty.
This counts as two attacks for the hill giant's multiple attack penalty.
WORKS WELL WITH
SniperLANDA ranged attacker chips away from a distance while this giant's reach and thrown rocks make retreat costly.
SnareLANDA controller locks a target in the giant's reach so its heavy Strikes and Knockback land reliably.
FlankerLANDA mobile skirmisher exploits the openings created while the giant's reach forces enemies to keep their distance or commit.
PUNISHES
✖ clumping✖ melee reliance✖ standing still
Avoid stacking with another heavy melee bruiser; redundant frontline pressure adds little beyond raw numbers.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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