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Timber Titan

Creature 7 — construct, mindless, wood

AnvilCrasherLANDconstructwoodfire

Giant animated statues' increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Tasks beyond their capabilities typically require a more advanced construct, not an animated object. Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting

Source: wardens-of-wildwood-bestiary

Perception +13; darkvision
Skills athletics +17
Str
+6
Dex
-1
Con
+6
Int
-5
Wis
+0
Cha
-5
AC 26 ((22 when broken); construct armor) Fort +17 Ref +10 Will +9
HP 100
Immunities mental
Weaknesses fire 5
Speed 30 feet

Offense

Melee Stone Fist (magical) +19, Damage 2d12+6 bludgeoning plus Grab
Ranged Spar (magical) +15, range increment 80 feet, Damage 4d6+6 piercing

Abilities

Construct Armor (Hardness 10) — Like normal objects, a giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.
Burn Alive (fire) — The statue grinds a creature it has Grabbed or Restrained into the red-hot coals of its brazier. The target takes 3d8 fire plus 1d8 persistent fire damage.
Splinter
Grab

WORKS WELL WITH

FlankerLANDA precision striker can exploit a target this construct has Grabbed and is slowly burning, since it cannot easily reposition away.
SnareLANDA controller that adds a second restraint effect compounds the action-denial from this construct's own Grab, locking a target down further.
SniperLANDA ranged attacker keeps up damage output while this heavy construct occupies melee attention and Reactive Strike threats.

PUNISHES

✖ isolated targets✖ low Athletics✖ standing still
Avoid pairing with another Grab-based controller; only one creature can hold a target still at a time, and the second's control goes to waste.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #202: Severed at the Root.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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